Event Horizon: Fleet Battles, coming soon
Garage Gaming is please to announce Event Horizon: Fleet Battles, their new sci-fi game of space ship conflict.
From the announcement:
Event Horizon: Fleet Battles is a miniatures space combat wargame set in the year 5318. It has been over 3000 years since Terra and the Sol system completely vanished without a trace, leaving humanity stranded in the Mobius system without a home. Before it disappeared, Terra wasn’t much to look at due to years of pollution, caused by the decimation the Psionic Emergence left behind. Most of the privileged had already started to colonize Mars or expand to the Mobius system, but it didn’t change the fact that Terra would always be ‘home’.
No longer bound by one planet, humanity spread out amongst the stars to create multiple empires. Without having a home planet, the history of Terra slowly faded away, and it wasn’t until long before the one common bond everyone shared started to vanish. Despite having access to the vast expanse of space and knowing the devastation of war, humanity had not learned its lesson. It just meant more planets to conquer or destroy. it would only be a matter of time before empires would start to clash with one another.
Humanity had been easy to define because everyone was still ‘human’. Even the psionics who emerged were human. But as some replaced their organs with cybernetics, or gene-spliced themselves with traits of another life-form, the definition of what it meant to be human began to blur. Under the name of survival, expansion, and even evolution, humanity went through changes depending on which empire they belonged too. Soon there were thousands of new colonies, all with their own ideals and beliefs. Some of the empires could no longer even be recognized as human, at least by visual appearances.
You create ship movement orders utilizing a movement deck for each ship. Each movement deck contains 24 cards that outline the various orders that can be issued to a ship. Your ships movement orders can contain one of each card up to the amount equal to the ships main engine rating. The other player will not know how you plan to move your ship or what movement orders you will assign to it until it comes time to actually move the ships.
Example: Player A controls a ship with 6 thrust. Player A can issue orders by selecting 6 cards or less. You would do this for each of the ships under your command, depending on the amount of thrust of each. Using the diagram below as an example, Player A decides to only issue 3 orders: Main Thrust, Turn Port 30° (turn left), Main Thrust.
When it is time to execute the ship movement during the Movement Phase, each ship before revealing their movement orders will first move the current momentum it has already built up. Currently, it is at a momentum of 2. So it will move 2″ in the direction of their momentum heading. Then you would use use the movement cards, which you already queued up during the Planning Phase, to continue moving the ship.
Example: Player A will now flip the movement cards over revealing the movement orders. Starting with Main Thrust which tells us to move that ship another 1″ forward. Then we reveal Turn Port 30° which tells us to pivot that ship to the left by 30°. The last card is Main Thrust 1 which moved us another 1″ forward. You will notice we move forward towards the direction that the ship is facing.