From the campaign:
This adaptation of our Era d10 ruleset is designed to allow you to tell and scrutinise stories in a way that is as unobtrusive as possible without being misrepresentative - the perfect balance of detail and playability.
Persuasion isn't all that counts here! Being able to talk about a fist fight requires Brawl, describing how you used an anvil and forge to craft a sword from a legendary material requires skill in Blacksmithing, and so on!
By choosing your skills carefully, your character can describe anything they might want to in a realistic way. Working as a group, the players can tell any story they want and be rewarded for it - they just have to convince the audience (played by the GM)!