From the article:
The game concept is simple to teach and play, you draft the card you want, collecting a set of goods as you go while taking the action directed on the card. The actions allow you to add or move armies to control different regions, build cities and in a few instances, remove an opponent’s army. There is no combat in the game; you win the region by having more armies there than other players, think Risk without the dice rolling. The player who has the most victory points from regions owned, continents controlled and goods collected from these cards at the end of the game wins.