From the post:
This fascination with Japanese mythology is what influenced his latest design: Rising Sun. Set in feudal Japan, players control hostile clans, struggling over territory. It is a war game, but one with a decidedly social and political feel to it. Players will go into battle, but in a very diplomatic fashion.
“Players are the leader of their clan and they’re trying to, not just conquer Japan, but to re-civilize it,” explains Lang. “The game is about the machinations of war, as much as the war itself.”