CMON Limited Hires Adrian Smith as Lead Artist

By Polar_Bear
In CMON
Mar 13th, 2017
7 Comments
1772 Views

Well, GAMA is just getting underway and we’ve already got a pretty big bit of news for you (ok, to be fair, I knew about this one before this morning). CMON Limited has hired Adrian Smith as the lead artist for the company. So, if you’re a fan of his work in Blood Rage, Zombicide, and back when he did work for Magic: the Gathering and Warhammer, then you’ll be happy to see his work on upcoming CMON games.

From the announcement:

CMON Limited’s line-up of the industry’s top talent expands today with the announcement of Adrian Smith joining the team as Lead Artist. Adrian’s role will help to ensure CMON’s continued excellence and leadership in the industry.

Adrian’s career as an illustrator is prolific, spanning over 30 years. His work can be found throughout the tabletop landscape. He was one the defining artists for Games Workshop’s Warhammer 40,000 line, and his work with Wizards of the Coast’s Magic: The Gathering is beloved by fans. Adrian brought Conan the Barbarian to life in the recent Conan board game from Monolith. His work goes beyond board games into other media as well, including several video games: THQ’s Warhammer 40,000: Space Marine, Ubisoft’s Heroes of Might and Magic V: Tribes of the East, and Gameloft’s Dungeon Hunter to name a few. Recently, he has illustrated popular CMON titles like Blood Rage, Zombicide Special Guest Artist boxes, The Others, and Rising Sun. Currently, Adrian is working on several projects, including Hate, based on his creator owned graphic novel series of the same name.

“CMON’s trust in my vision for the projects I’m involved with is key and made joining the team an easy decision. I’ve worked with them as a freelance illustrator for years, building a relationship that allowed me complete creative freedom with my projects. That same freedom carries on into our current and future projects,” explained Adrian.

David Preti, CMON’s Creative Director, adds, “Working with Adrian the past years on all of these amazing projects has been a wonderful experience, and having his talent as a full member of the team is great news for CMON and our fans.”

You can find Adrian’s most recent work, Rising Sun, on Kickstarter now with more exciting games in the future, including the already announced Hate.

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  • Davos Seaworth

    CMON gobbling up a lot of top-rank talent lately. Makes me wonder what’s in ye olde pipeline for the future? Obviously these folks aren’t hired to sit on their hands all day. Spill the bans, Po-Bear, what are we in for?

    • ZeeLobby

      Agreed. Glad to see someone willing to hire heavy. Hope they have big things on the horizon.

    • I have embargo times. I will not break them. 😛
      But be assured, you will know as soon as I’m allowed to tell you.
      I will say this, there are several other big announcements to be made this week. Stay tuned.

      • Ghool

        It’s good to know that talented folks are getting work. During these troubling economic times, it seems a great time to be an artist.

        • odinsgrandson

          Oddly enough, it seems to me that these folks have all been working with CMON to get their projects out.

          I wonder what the difference is for the end product if they’re working directly for CMON, instead of working as freelances under Guillotine with CMON as publisher.

          • Ghool

            They want a solid and consistent art and design style. But, it also helps the corporation retain the copyright to that art and it’s particular style.

            Freelance in most cases, the copyrights remain with the artists. By hiring them as employees the artwork copyright stays with the company.

            But, my guess is that it’s more about retaining a consistent art and design style that CMON will define as its’ brand.

          • odinsgrandson

            I hope you’re wrong about that last bit- or that I misunderstood you.

            I think one of the strengths CMON has had is that it doesn’t have a single art style that defines all of its stuff. Instead, each game does its own thing.

            I don’t know that Rum and Bones or Wrath of Kings would benefit from looking more like Blood Rage and Rising Sun. Then there’s Arcadia Quest to consider.