Catalyst Game Labs posts up their GenCon plans

By Polar_Bear
In Events
Jul 26th, 2012
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Catalyst Game Labs has posted up a whole giant list of what they’ve got planned for GenCon. They’ve got a lot of gaming properties (as you all know), so it’s a pretty extensive list:

Catalyst Game Labs
1. Cosmic Patrol: Into The Cosmos, sourcebook [$24.99; digest size, hard cover, B&W] You are embarking on the adventure of a lifetime! The unlimited cosmos stands before you, full of sights and experiences as wild as your imagination. And that’s the key: imagination. Cosmic Patrol is about creating a story and Into the Cosmos gives you more alien races, characters, missions and rocketships to base your galactic adventures on!
Into the Cosmos features:

When in Doubt, Doubt: A new short story of a Cosmic Patrol Intelligence Service agent infiltrating a Hakhaze base!
Gazetteer: A series of treatises detailing new parts of a dangerous cosmos!
Rocketships: Eight ships Patrolmen may use or encounter while cruising the deep black!
Dossiers: New heroes and villains for players to use or fight against. Martians! Hakhaze! Ro-Men! Neptunian Frog Men! Humungulous!
Missions: Twenty-three Mission Briefs to challenge even the most courageous Patrolman!

The cosmos has millions of ways to kill you. When it tries, call the Patrol!

2. BattleTech: Field Manual: SLDF, Setting Sourcebook [$39.99; soft cover, B&W + 16 pages color] It was the middle of the twenty-eighth century. Two hundred years after the Age of War, all of mankind now lived, united, under one flag: the Star League. Defending and policing this vast realm nearly 3,000 worlds strong was the largest army ever known to humanity: the Star League Defense Force. Harnessing the largest fleet of WarShips ever assembled, the most advanced technologies in BattleMech and aerospace design, and the finest, most disciplined training regimens in known space, the SLDF was the invincible might that kept the feuding Houses of the Inner Sphere in line.
Field Manual: SLDF describes the single greatest military force the Inner Sphere has ever seen: the Star League Defense Force. Including a brief history and overview of the SLDF, its formation, organization, and training programs, this book provides the most detailed look ever at the army that protected the Inner Sphere before the treachery of Stefan Amaris and the Succession Wars that soon followed. Special rules are also included, enabling players to create Star League forces for use in campaigns set in one of BattleTech’s most storied eras.

3. BattleTech: Total Chaos, Campaign Sourcebook [$29.99; soft cover, B&W] In late 3067, the Word of Blake unleashed its Jihad, fanning the flames of violence and spreading it across the Inner Sphere. Three mercenary commands struggled to find their footing and profit from the all-encompassing warfare. As they navigated their way through the conflicts erupting on hundreds of worlds, these mercenaries grew in power, prestige, and character. Facing adversity, victory, defeat, and enemies within and without, they were typical of many commands touched—for ill or for good—by the Jihad.
As the Jihad unfolded through the Jihad Hot Spots plotbooks, players were introduced to the Chaos Campaign, a new game play system that gave players the opportunity to craft their own games around specific battles and events of the Jihad. Now that campaign, spanning fourteen years of conflict, has been collected and updated. Presented here are all of the Chaos Campaign tracks from the Hot Spots plotbooks and interwoven with select tracks from the Jihad Turning Points e-publication series and several all-new tracks and mini-campaigns.
This volume also includes detailed reports on nearly forty planetary campaigns, providing context and details previously clouded by interstellar media, local reports, and personal journals. With an updated and streamlined core ruleset for the Chaos Campaign and new Jihad era Random Availability Tables for the Word of Blake, Mercenaries, and Militias, this book has everything players and gamemasters need to recreate the pivotal campaigns of the Jihad and lead their forces to victory.

4. BattleTech Weapon’s Free: BattleCorps Anthology 3, Fiction Anthology [$14.95; digest size, soft cover, B&W] A man scrabbles to find the BattleMech that will make his fortune. A deadly tank gunner ponders the cost of his calling. An iconic battalion fights its last battle. And in the Deep Periphery, desperate stirrings of horrible weapons breed rumor and betrayal.
Sixteen stories of combat, honor, betrayal and death fill the pages of Weapons Free: BattleCorps Anthology Volume 3. This diverse collection, drawn from the fiction published on BattleCorps.com in 2006, presents the edgy and violent fiction BattleCorps readers are used to, including a never-before-seen tale of Zeta Battalion.
Savvy readers will recognize now-familiar names in BattleTech lore among the authors: Steven Mohan, Jr., Kevin Killiany, Phaedra Weldon, Jason Schmetzer, Ben Rome and Herbert Beas. These writers have shaped the direction of the BattleTech universe; in 2006, with these stories, they were exploring the freedom they’d earned to do just that.

5. Shadowrun: Shadowrun 2050, Historical Setting Sourcebook [$44.99; hardback, full color] Chrome eyes. Computers called “decks.” Big hair, big cyberlimbs and bigger guns. It’s Shadowrun in the year it all started. Take a step back to Shadowrun’s roots withShadowrun 2050, a book that combines Fourth Edition rules—the smoothest, most accessible rule setShadowrun has ever had—with the setting that first made the Sixth World a legend.
Shadowrun 2050 has everything players and gamemasters need to dive into the grimy beauty that kicked off one of the greatest roleplaying settings of all time. With information on how to adapt Fourth Edition Matrix, gear, and magic rules for the 2050 setting, as well as in-universe information about the powers of the world, what shadowrunners will be up to, and who they’ll be running into, Shadowrun 2050 puts a new twist on the classic setting.
Captain Chaos. Maria Mercurial. The Laughing Man. Sally Tsung. JetBlack. Hatchetman. Nightfire. And the Shadowland poster who just called himself The Big “D.” These people and many others are waiting for you in the year that started it all, a setting brought back to life with new, full-color artwork showing the chrome, dirt, neon, and darkness that was in the heart of Shadowrun when it started and remains at its core today.

6. Shadowrun: The Clutch of Dragons, Deep Shadows Sourcebook [$29.99; soft cover, B&W] Never, ever deal with a dragon. Shadowrunners have heard that dictum so often, they frequently say those words in their sleep. But what the aphorism forgets to tell you is this—what if you don’t have a choice?
The tension between dragons has been growing, and the big lizards are throwing every weapon they have at each other, including shadowrunners—especially shadowrunners. Extractions, industrial sabotage, theft, wetwork—there’s plenty of jobs in all those areas, and dragons are finding ways to get reluctant runners to work for them. Maybe they’ll hide their involvement in the run, or maybe they’ll bribe the runners with large piles of nuyen or blackmail them with their past activities. Or maybe they’ll just tell the runners they have a simple choice of working for them or being eaten.
Whatever tactics they choose, the dragons are going to be active and aggressive, and if runners want to survive, they better be on their toes. They need to know who the draconic players are, what they’re up to, and what might happen to them if they fall into a dragon’s grip. They need to be ready for anything, because when dragons go at each other, the world shakes, the earth beneath them burns—and far too often, shadowrunners die.
The Clutch of Dragons provides the information gamemasters and players need to involve draconic plots in their games, from profiles of individuals dragons, their plots, and their lairs to information about the latest efforts to build anti-dragon weapons. This is a critical reference for any players who want to test their skills against the machinations of dragons—or who want to see just how much trouble they can survive.

7. Shadowrun: Sprawl Sites: North America, Game Aid [$19.99; 16 page B&W booklet, 8 color maps] The Sixth World is full of dark alleys, twisted corridors, and hidden locations for nefarious activities. Shadowrunners and 16th century explorers both know the same truth—the difference between death and survival when entering a hazardous area may be a good map.
Sprawl Sites: North America presents eight full-color maps that can be used in a variety of sprawls, making it simple for gamemasters to call up a number of different locations when they need it. From a luxury hotel to a collection of blocks in an urban barrens, from a shopping mall to a trideo studio, the collection includes maps that can be used in many different situations. The maps are double-sided, with a key on one side, making them useful as both a guide for players and a reference for gamemasters. The package also includes a booklet providing details on security and other personnel found in the location, along with plot hooks to help involve these spots in your game.

8. Leviathans: Core Box Set, miniatures game [$99.99] In 1878 the Polish genius Rynchowski isolated an electrical fluid with remarkable lifting capabilities. A single, pivotal event that would change the world.
The smartest military minds of the coming generation—Zeppelin, Jellico, Fisher and others—diverted their attention to the glorious new technological revolution and sea-going battleships were abandoned around the world. In their place, armored giants took to the skies.
In 1906, Great Britain launched the HMS Leviathan, the first of the “super air ships”, sparking an arms race around the world. By 1910 the most powerful nations boasted large High Fleets, and the start of small skirmishes left the world uneasy…welcome to Leviathans!
Leviathans is a game in development by Catalyst Game Labs that simulates combat between warships that have taken to the air in an alternate history/steampunk 1910. The king leviathans, the battleships, are the largest vessels. Maneuvering in support are the smaller ships of light cruisers, destroyers, and others ships. Will you captain your fleet for king and country, expanding your nation’s power and becoming legend? Or will you fall from the sky, forgotten?
You will determine the outcome!
In this box you’ll find a British and a French fleet allowing for instant action as two world powers vie for air supremacy on your game table!
This Box Includes:

2 rulebooks to transition players from the quick-start rules to the core rules
8 high-quality, 1200-scale plastic ship miniatures
12 Ship Cards
12 full-color Recognition Cards
1 Leviathans Gazetteer universe primer
2 fiction novellas
2 18” x 22” board-game quality maps
10 custom D12 dice and 2D6
2 reference cards
Leviathans recognition poster
Sheet of faction/ship crests
Template game aides (die cut cardboard counters)

9. Leviathans: British Fleet Box, miniatures game expansion [$49.99] Th­e British Fleet Box contains the British battleship, light cruiser and two destroyer high-quality plastic ship miniatures from the Leviathans Core Box Set, but with four new, unique variant Ship Cards. Players can instantly expand their faction fleet after purchasing the Core Box Set for larger games!
This box includes:

4 high-quality, 1,200-scale plastic ship miniatures
4 Ship Cards
4 full-color Recognition Cards
1 set of Leviathans custom dice

10. Leviathans: French Fleet Box, miniatures game expansion [$49.99] Th­e French Fleet Box contains the French battleship, light cruiser and two destroyer high-quality plastic ship miniatures from the Leviathans Core Box Set, but with four new, unique variant Ship Cards. Players can instantly expand their faction fleet after purchasing the Core Box Set for larger games!
This box includes:

4 high-quality, 1,200-scale plastic ship miniatures
4 Ship Cards
4 full-color Recognition Cards
1 set of Leviathans custom dice

11. Balance of Power, board game [$49.99] It is 1815 and the world has been turned upside down. Napoleon Bonaparte has finally been defeated after nearly conquering all of Europe through years of devastating warfare. Now the Great Powers must deal with the chaos left behind. As each nation eagerly tries to grow, a careful balance of governmental, military and economic interests must be maintained.
In Balance of Power, players carefully create and move Kings, Generals and Bankers as they capture territories and expand their empires. A player’s skill and strategy are all that stand between him and ultimate victory!

12. A Shadowrun Core Supplement, full color, hardback, that will be available in a standard edition, as well as a small number of Limited Edition.
BOOTH: 1703
EVENTS: Check out the following link for all Catalyst Game Labs Gen Con Events: http://gencon.highprogrammer.com/gencon-indy-2012.cgi/group/Catalyst_Game_Labs/All_hosts
LEVIATHANS MINIATURES GIVE AWAY: Come play in a Leviathans demo and walk away with a free miniature. Keep playing and you can trade your smaller ship in for a larger and larger ship each time you play! Play as often as you like and try and snag as many miniatures as you’d like…but while supplies last!
PARAPHERNALIA: Catalyst will also have the usual additional items for sale of patches, faction/corp custom dice, t-shirts, stachel bags and so on! Also, this year you might find some new, cool game aides to help you play the game, such as the Weapons Deck!

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