From their announcement:
The following product has a Street Date of OCTOBER 26th, 2011:
New Dawn: Dawn of the Artifacts #4 ($14.99)
One more artifact. One more chance for a big payday. One more run to distant lands and high seas, racing against time and the wealthy, ruthless powers who want the artifact for themselves. At the end of this, if you succeed, four powerful artifacts will be gathered together, and they will be poised to shake the world. To finish the quest for the artifacts, runners will have to travel to Hong Kong, track down the mobile city of Karavan, penetrate the corp enclave of Neo-Tokyo, and survive an assault on the high seas. The final adventure in the Dawn of the Artifacts series, New Dawn brings the story of the gathering of the artifacts to a rollicking conclusion while setting the stage for the changes the Sixth World will experience once the true power of these artifacts is tapped and unleashed.
New Dawn is the fourth chapter of the Dawn of the Artifacts storyline. This storyline explores the secret history of Shadowrun and offers clues to the mastermind behind the hunt for the artifacts.
The following products have a Street Date of NOVEMBER 9th, 2011:
Anarchy: Subsidized: Horizon #2 ($14.99)
The only shadowrunners in the world who don’t understand the importance of eliminating the competition are the ones who have already been eliminated by someone else. The Horizon Corporation wants its stable of music artists to sell a few more albums and its brain trust has decided that the best way to accomplish this is to move some artists at the top of the charts out of the way. Outright killing the competition is no good—that often just boosts the deceased’s album sales. The secret is to get the public to stop wanting what they’re currently buying, and Horizon has developed some creative ways to make that happen.
Anarchy: Subsidized is a complete adventure that takes shadowrunners to Neo-Tokyo and plunges them into corporate intrigue involving street gangs, vandals, scandal-mongers, and one of the most impressive technological innovations the entertainment industry has ever seen.
Cosmic Patrol Core Rulebook ($24.99)
Cosmic Patrol is a roleplaying game set in a retro future based on the Golden Age of science fiction. If you’ve ever seen a cover from a classic 1930s-1960s sci-fi pulp magazine, you’ve got the idea. You and your friends form the crew of a Cosmic Patrol rocketship and blast off for action and adventure in the wild galaxy.
In Cosmic Patrol, players take the role of Patrolmen—the first and last line of defense for humans in a dangerous galaxy. Patrolmen explore, discover and defend the interests of humans wherever they go. With an atomic ray gun at their hip, they brave the unknown on a regular basis.
Cosmic Patrol Core Rulebook
Cosmic Patrol is all about creating a story. Using Cues as building blocks, you will construct a plot and narrate your Patrolman’s way through the millions of threats the cosmos has to offer. Your adventure will be unique to you and your group, and you’re encouraged to write those adventures up in true pulp style, for all the world to enjoy.
A Time of War GM Screen ($19.99)
For the first time ever, the role-playing game for the BattleTech universe has its own gamemaster screen!
Brilliantly illustrated and constructed of heavy-duty cardboard stock, this four-panel portrait GM screen brings the most important reference tables to easy fingertip reference during game play. Leave thumbing through your rulebook for a reference for between games, with a GM screen that keeps the focus on the action and fun!
For use with A Time Of War: The BattleTech RPG