Skirmisher Publishing has released Cards & Quests, their new Innovative Fantasy RPG. The game has several innovative features designed to speed up character generation and the battles so as to let the role-playing take center stage. Instead of dice, actions are determined using a standard 52-card deck. Magic and Skills are based on 8 elements. The campaign creation rules are also designed to make encounters easy to put together for the DM.
From the release:
Welcome to Cards & Quests! This new game is designed for players who enjoy fantasy RPGs but do not like to get bogged down in character creation. The goal of the authors was to find an easier and less time-consuming way to play RPGs while keeping all the qualities that make such games so entertaining and memorable.
Cards & Quests features several unique concepts. Conflict is resolved using a standard deck of 52 cards in a system that is intuitive, fun, and simple to use. Magic and skills are based on eight elements that replace the idea of a profession or class. Battles are quick, skill and magic resolution follow the same basic rules, and using the cards presents an enjoyable combination of chance and strategy.
Cards & Quests also allows players some control over their ability to succeed and lets characters have access to the greatest amount of skills and spells while keeping the game balanced. Both low-level and high-level characters are exciting to play in this RPG.
For Game Masters, the easy and intuitive rules make for simple adventure creation and allows them to draw upon their story-telling abilities while running a balanced game that all their players will enjoy!