
Bomarzo is a Euro-style worker-placement game with several interesting mechanics. First off, each action you take during your turn is associated with one of the various deities in the garden. To be able to do the action, you must pay tribute to them with either food, wine, or coins. But watch out, because once the gods are appeased with a certain amount of wine, they will go to sleep and no longer be available. Also, your opponents are able to mimic your actions, even on your turn. It costs them an extra 2 wine to do so, but you have to watch out or your own actions may end up helping out your adversaries.
The object of the game is to gain VPs. You gain these from the deities by advancing your Fiefdom, which has its own board with which you keep track of its growth. Along with giving you a specific action, each deity gives VPs for different parts of your Fief. So there are multiple avenues you can use in which to win the game. No one strategy is best.
The campaign just launched and is already around 50% funded. It is set to run for another 28 days.
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