
About the campaign:
The game design by Steven Aramini (Yardmaster, Circle the Wagons) takes a step away from what Overworld Games is known for: hidden identity and deduction. Players embody carnival barkers who win by being the first to fill their grandstand seats with custom meeple rubes. They describe their attractions to the crowd with adjectives like “Terrifying,” “Spine-Tingling,” or “Mind-Bending” in what feels trick-taking-ish... but isn’t. As players climb the Strongman Tower, their future attractions are more challenging to play, serving as a subtle and elegant catch-up mechanic.
The illustrations by Andrea Olgiati (Winter Tales, New Salem) are in the grotesque-noir style that make this carnival eerie and fantastic -- and like nothing you have ever experienced. His custom meeples are a darker, disfigured style that departs from the cartoony meeples we are used to seeing in other games. The 3D chipboard grandstands and strongman tower loom over the midway compelling passers by to stop and take a closer look.
The game has already passed its funding goal. So it's on to stretch goals for the next 30 days.
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