Come sail away. Come sail away. Come sail away with me, lads!
Sailing away is what you’ll be doing in Azimuth. Though it’s not all sand, sun, and sea. You wake up adrift with very little in the way of supplies and even less idea of exactly where you are. This isn’t a 3-hour tour, but a fight for survival in the cruel sea. The game will be setting sail on Kickstarter tomorrow, with early bird pledges, so be sure you get in right at the beginning for the best deal.
From the preview:
Azimuth: Ride the Winds is a new 2-4 player abstract game of endurance and wit.
You awake stranded at sea with nothing but some wood planks and the shirt on your back, a fate light glimmers in the distance, barely visible during the day as heat rises from the ocean surface, you raise your hand, covering your eyes from the intense daylight to get a clearer view, squinting hard you are filled with faith, “it must be a lighthouse” you mumble outload, that’s it you know what needs to be done, you will not lose sight of this single ray of hope, you must set a course and push onward before you drift away.
A light breeze at the back of your head snaps you out of your posture, you realize you need to use whatever you can, to make a raft and use the local winds to inch your way closer to safety, you must reach the light.