From the campaign:
Anthro-Adventures, a popular RPG setting in which the Seven Realms of Layna are ruled by animal-human hybrid races, is now available for your 5E campaigns!
A unique setting, Anthro-Adventures is two designed to fill two goals:
1. To create a setting that a child can seamlessly play in, while having a natural understanding of the nuances of their character's race.
2. To provide an Anthro-Fantasy setting where the conflicts of the animal-human hybrids are the central focus. This allows players to recreate the tone of popular stories such as Redwall, Mistmantle, and others.
Anthro-Adventures accomplishes these goals by creating a setting where each race is created as a sociological experiment in a modern day human genetics lab. As part of the hybrid's development their education is focused around a single piece of Children's Lit chosen to instill desired traits in their newfound species. When a horrid accident sends the hybrids hurtling through time and space the only thing they have to rely on as they continue to develop on their own is those ancient stories once read to them.
Fast forward a thousand years and those hybrid races have flourished, using the tales they were once read as a basis for society. For example the Dog-kin have a powerful medieval theocracy based around dedication to the teachings of the Big Red God (they were read Clifford), Lion-kin prowl the land looking to exterminate evil in the name of the Great Mane (Aslan), and Rat-kin take science to dangerous levels in their Steam-powered cities (They were read Mrs. Frisby and The Rats of Nihm).
The campaign is about 1/3 of the way to its goal with still 25 days left to go.