The game's already over the funding goal with still 31 days on the clock.
From the campaign:
Last year, AMP: Year One made tidal waves in the RPG community with its unique take on modern superhero gaming. After raising 250% of its funding goal on Kickstarter, it launched just in time for Summer convention season to outstanding reviews. The game was nominated for several Best of 2014 awards, but like any good action star it didn’t sit around waiting for things to happen.
Enter AMP: Year Two, now on Kickstarter. AMP: Year Two continues the timeline set forth by the Year One storyline and adds plenty of new options for GMs and players. The first sourcebook for AMP: Year One includes four new Affiliations, nine new Powers, and the oft-requested Gadgeteering rules which are essential for non-AMPs to compete against their super-powered counterparts.
AMP: Year Two seeks to raise $4,000 by April 4th, 2015. As the 11th successful Kickstarter campaign for Third Eye Games, veteran Eloy Lasanta knows how to deliver on promises. Join the AMP community today to discover the future of AMPs.
Visit AMP: Year Two Kickstarter page to join.