The campaign to restore Gaia’s realm rages on and other druidic clans combating the curse have joined the ranks. And it’s not just druids who have heeded the call; other creatures have joined the fight, eager for a day when all are free from the accursed blight
As memory of the slain king Ratimir Dravanof passes, the six great houses vie for control of the land in a neverending dispute of title, territory and birthright.
Now, embroiled in conflict, the lords and ladies lock eyes on the crown, as they fight to contend with the remnants of the Dravanof legacy: the great plague that has now turned upon the people, to ravage the countryside, exacting its cruel revenge.
This is the innovative new social game of contract, duplicity, arranged marriages and tainted food. Every group will create their own rules for how to play and every game will be different. Will yours be high on subterfuge, backstabbing and betrayal, or conducted on a higher plane of rock-solid agreements and unbreakable oaths?