If you're so goth, where were you when we sacked Rome?
I know, I used that same joke when I made the announcement post for Pandemic: Fall of Rome, but it's one of my favorites and when can I use it with such specific context associated? Anyway, Fall of Rome is the upcoming spin-off of the exceedingly popular Pandemic game. But instead of diseases or trying to keep a country above water, you're trying to save one of the greatest civilizations Western culture has had. Can you keep it going?
From the post:
Earlier this month we announced the new title joining the Pandemic family: Fall of Rome. You can read the full announcement article here. Pandemic: Fall of Rome is the third title in the Survival series, following Iberia and Rising Tide. For those of you unfamiliar with Pandemic Survival, it's the world's first tournament format for a cooperative game that debuted back at Essen SPIEL 2015 and has been going strong ever since. Games in the Survival series celebrate the people, culture, and heritage of the host country where the World Championship is held.
This year the world championship is being held in Lucca, Italy, at the famous Lucca Comics & Games event in early November. For each Survival game, Matt Leacock partners with a native designer from the host country. This year, Matt Leacock joined forces with Paolo Mori to create a game inspired Italy's rich history. The Roman Empire spread across the globe for many years, but various factors challenged its survival: economic downturn, political struggle, and invading forces eventually led to its demise. In Fall of Rome you must protect the Empire from these invading forces.
As has been done with the previous titles in the Survival series, Pandemic: Fall of Rome alters several aspects of Pandemic's gameplay, adapting the tried-and-true mechanics to create a richly thematic experience. Today we’ll discuss the invading tribes and how they travel across the map.