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Z-Man Games Posts Infinity Gauntlet: A Love Letter Game Designer Diary

Many of you have played one of the versions of Love Letter over the years. You're trying to find your true love in the quick-playing game. But love's not the goal in Infinity Gauntlet. So, how did the designers reconfigure the game to fit with the Marvel series? We get a look in this Design Diary article.

From the article:

Since Love Letter was first designed by Seiji Kanai and published in 2012, the game has gained massive popularity as the definitive “microgame.” With only 16 cards, Love Letter creates a clever, dynamic experience that I have played over and over with just about everyone I know. Needless to say, I was excited when our studio acquired the publishing rights back in 2018.

When we released the new edition in 2019, there was a deliberate effort to avoid making significant adjustments. The new Love Letter would include a handful of new cards, which made the game playable for up to 6 players (instead of the original 4). These were small, careful changes intended to increase the player count but otherwise maintain the classic Love Letter experience. But with that project complete, the question became: “What next?”

Given the popularity of past Love Letter spinoffs and our newfound partnership with Marvel, the way forward was pretty clear. But it would be some time before the project started to resemble Infinity Gauntlet: A Love Letter™ Game as we know it today. Going into the project, we weren't interested in merely changing the names and art on the cards. A thoughtful reskin has its place, but the Marvel license brought a new kind of story to the table, and we wanted to make sure that the mechanics of the game conveyed that theme. This project didn’t need to be subtle and understated—quite the opposite. From the outset, we gave ourselves permission to adjust the rules of Love Letter if it would help evoke the right feeling.

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