Whenever you want to take a quick break from your regular game, a one-shot adventure is perfect. They're fairly self-contained and can just be used a bit of a change of pace from your regular sessions. If you're looking for a sci-fi murder mystery, you'll want to look no further than Xenozine, a new project that's up on Kickstarter now.
From the campaign:
Have you ever wanted to run or play in a brief adventure that lasted only one session or a handful of sessions? Perhaps one of your group's regular players is absent and you need to insert something to fill in the gap. Maybe you need a change of pace in between regular campaigns. XENOZINE can help.
Xenozine was created to be part of Kickstarter's Zine Quest. For many "old school gamers" like myself, we can still remember the days of crudely printed gaming manuals and mini rpgs, adventures and companion guides meant to supplement existing game licenses or marketed as indie titles of their own. Before the glorious interwebs, they were distributed by mail order or if you were lucky, or they might have popped up in some dark recess of your local game or hobby store. The format was primitive by today's standards, but that old mode of printing got the Chainmail wargame handbooks off the ground. Chainmail and other books like it were the precursor to the granddaddy of all RPGs, Dungeons and Dragons.
We've come a long way. Now it's time to go back.
XENOZINE ISSUE 1 will contain a standalone adventure that can be played in a single session. It is a sci-fi murder mystery with specific game mechanics to help the plot along. I hope this will be the first in a series of other sci-fi zines dedicated to one shots and supplemental game material.
I ran this adventure for my friends (our regular gaming group) at a small mini-convention we held in 2017. I didn't know it then, but we were playtesting an adventure that I now hope can be brought to a larger audience. We had a great time playing it and I believe that you will as well.
I've had the idea for a while of providing one shots in some kind of format. I believe that the Zine Quest affords me the opportunity to do that.
This adventure will also provide a murdery mystery toolkit with tips on adapting this style of adventure to other genres (classic fantasy, modern settings, etc.)
The campaign's about 2/3 of the way to its goal, but it's only got 3 days left to get that last part.