Mythic Americas is a new game based on the Warlords of Erehwon rules that Warlord Games, in partnership with Mythicos Studios, will be releasing. In this series of previews, we get an overview of a game as well as a look at two factions for the game.
A native people of Mesoamerica, the Aztec or Mexica, endured struggle and strife in a journey south from their original home in Aztlan to a lakebed in the Mexican basin where they would eventually, create the capital city of Tenochtitlan in the early 1300’s. Though they were skilled farmers who created tiered chinampa to manage crops, fisherman, and fierce warriors, what perhaps defines them most is that they were city builders.
Prior to the arrival of Europeans in North America, indigenous communities spanned the continent and their population numbered in the millions. These diverse native people thrived in nearly every habitat found across the continent; from the permafrost tundra in the far north to the dense hardwood forests of the northeast; from the endless grass in the western plains to the stifling and hostile marshlands along the southern coastline. Primarily organized into small, closely-knit groups, the people lived in harmony with nature and established complex social systems rivalling those existing in other parts of the world, including Europe. At times, these groups would come together to form powerful alliances. Perhaps the most well-known of these mighty Tribal Nations are the Haudenosaunee, the People of the Longhouse. Known to European colonists as the Iroquois, the Haudenosaunee were a confederation comprised of the Mohawk, Onondaga, Oneida, Cayuga, and Seneca tribes of the Great Lakes region of what is today the United States and Canada
For an eternity two opposing forces-The Everliving and the Everchanging, as ordained by the One, have been pushing against each other on uncountable battlefields so as to maintain Balance in all existence. Here on Earth, the One has also created The Ruling Children, or simply, The Children. The Children have come in many forms in the past. Today WE are the Children. As today’s Ruling Children, our only role is to help maintain the Balance or perhaps (no one really knows) to unbalance it.
The Children (as mortal creatures) are as unpredictable as the wind, and choose sides depending on the whims of convenience or the dictates of mysterious prophecies. The Children do not yet know what the fate of all will be. The end is uncertain. One thing the wise Soul Walkers amongst the Children do know…resetting the Balance will mean extinction.