First used extensively in WWI, aircraft really came into their own in WWII, with air power being a major factor in many battles during the conflict. In this article, Warlord Games looks at using the air strike rules for Blood Red Skies to create your own scenarios for the game, letting you recreate some rather iconic battles.
From the article:
We’re taking a look at how to use the Air Strike rules compendium for Blood Red Skies to develop your own historical scenarios, with the potential to even tie those games in with other systems for combined arms set of linked scenarios.
In Air Strike! you’ll find a whole range of naval targets to engage with dive and torpedo bombers. As our focus this week is on the Dunkirk Evacuations, we’ll take a look at how some of the smaller ships and motor torpedo boats work.
Ships were uniquely vulnerable to torpedo attacks and strafing, but proved extremely hard to hit with level bombers when in motion. Targets with the ship special rule may be targeted with torpedoes and strafing attacks can cause hull hits. Bombing runs count 2x the usual Firepower penalty versus a mobile target if it is a ship.
Motor torpedo boats also have the Mobile (2) special rule, which means that any pilot trying to bomb it will suffer a whopping -4 firepower penalty. Best to take advantage of the dive-bombing special rules to gain a firepower bonus at the cost of advantage levels.