A major component of the German navy, submersibles were a game-changer in both World Wars. In Victory at Sea, players can add these submarines to their fleets. In this article, Warlord Games looks at how they work in the game and gives some insight into these alternative vessels before they hit tabletops.
From the article:
By adding different classes of ship to a Victory at Sea fleet, you open up many new tactical options, with many new avenues to consider. In the new Victory at Sea rulebook, now available to pre-order, you’ll find all the rules you need to field submersibles and MTBs. We’re taking a brief look at their inclusion in a Victory at Sea game and the tactical implications to consider.
Submarines began to affect the way fleets were deployed during the First World War, but it was during the Second World War that they truly came into their own. From midget submarines to the roving Wolf Packs of the Atlantic, the proliferation of submersibles served to bring an end to the dominance of the battleship as much as did the widespread use of aircraft.
Submersibles require some additional rules to properly reflect their role on the oceans of the Second World War.
It was impossible to properly co-ordinate submersibles with surface units in the Second World War, so they were mostly confined to their own missions, such as the three provided in the Victory at Sea rulebook within the dedicated submersibles section (Ambush, Convoy and Harbour Attack). However, with the permission of your opponent, they may be used in other fleet battles.