A character's skills, abilities, and other physical attributes are only part of what makes them them. There's also the magic items that can really bring them together. My bard, for example, wouldn't be the same without his magic electric guitar. If you're looking to bring new magic items and the merchants that sell them to your D&D games, look no further than the Wanderer's Guide to Merchants & Magic. It's a new book that's up on Kickstarter now.
From the campaign:
Adventurers love magic items. Which means all adventurers will eventually want to buy, sell, and trade magic items. But in 5E, that's easier said than done – especially for the GM!
Letting the characters shop for magic items usually entails several hours of tedious preparation just to figure out what's for sale and for how much – or resigning yourself to making it yet another boring downtime activity.
Magic items should never be boring or difficult. And, luckily, they no longer have to be!
Wanderer's Guide to Merchants & Magic makes trading magic items fun for the players and easy for the GM by providing:
- 20 Magic Shops with flavorful descriptions and exotic inventories that can be inserted into any 5E campaign.
- 100 Magic Items with exciting mechanics and original artwork – and printable item card handouts.
- New Rules & Guidelines for trading and pricing magic items, including price lists for the most popular 5E items.
- Tools & Roll Tables to create your own magic shops complete with names, descriptions, and inventories in a matter of seconds.
The campaign's making its way to 5x funded with 29 days left to go.