Sure, your characters can just head down to a local shop and -hope- that they have the specific potion, magic item, or bit of gear that your party needs. Maybe your DM is nice like that. But what if you're an enterprising type and want to just build it for yourself? That's where The Ultimate Guide to Alchemy, Crafting & Enchanting comes in. It's a new D&D supplement that's up on Kickstarter now.
From the campaign:
Every hero has downtime between their adventures. It's time to expand the possibilities…
The Ultimate Guide to Alchemy, Crafting, & Enchanting is the perfect addition to the world's greatest roleplaying game! This supplement introduces a brand new game mechanic for creating items, potions, and magical goods. It also provides hundreds of new, never-before-seen illustrated magic items, both in-book and available separately as magic item decks!
This book contains a chapter for each creative discipline, featuring various recipes for creating a wide array of different items, from the mundane to the magical.
- Alchemy: Reveal secrets hidden within the natural world, and bend them to your purposes. Brew potions of familiar and unknown effect, from the average to the otherworldly! Three alchemical specializations allow players to create destructive, restorative, and alterative potions of all kinds. Clever brewers may even be able to turn ingredients into concoctions never before seen...
- Crafting. Set your hands to work to create clothing, armor, weapons, jewelry, trinkets, and other various oddities. Six specializations provide a wide variety of crafting options, allowing players to outfit entire parties, or even construct their own home base! Not even magic can replicate the complex creations of those that reach master rank...
- Enchanting. Turn the average into the extraordinary by imbuing mundane items with magical power. Whether by runes, scrolls, the help of a deity, or the involvement of something more sinister, learn the craft of making some of the most coveted items in the game. But beware: enchanters toy with fickle fate to infuse items with such power, and may be risking their health, sanity, and destiny to do so...
Following these chapters is a massive collection of magical and mundane items that can be both made, and used, in your games. These items vary from quirky and humorous, to legendary and deadly. The magic items are presented in a Magic Item Compendium, featuring 200+ magic items illustrated in beautiful color. These magic items can be purchased separately from the book in one of four Magic Item Decks for easy usage in-game:
- Weapons & Armor
- Rods, Staffs & Wands
- Rings & Wondrous Items
- Potions, Poultices & Powders
These decks are available both within pledge levels, and as add-ons once the project is complete!
The campaign's more than 4x funded with 14 days left to go.