It's the Roaring 20s. The Gaslight Club is the most popular place for the real swingin' swells to hang out. However, not everything as it seems. The Gaslight Club is actually a sci-fi theme park populated by hosts (think Replicants, kinda). That's where you come in. You play as one of these hosts, and you've just started to realize that you're not the same as the guests that come into your establishment. You're becoming self aware. That's the story behind The Gaslight Club RPG zine that's up on Kickstarter now.
From the campaign:
The Gaslight Club is a Role-Playing Game in a Zine format. Players take on the role of hosts—all-too-human androids— in an advanced theme park set in the 20s. It will be produced as a 36 page A5 booklet with full-colour cover and a black and white interior.
The Gaslight Club is a bar, restaurant, dance hall, and gambling den, a jewel of delights in one of the rougher neighbourhoods of Valentine City. It’s the early 20s, post World War I and the Gaslight Club is the place to be.
But everything is not as it seems. The Gaslight Club is, in reality, an advanced theme park populated with all-too-human androids, almost indistinguishable from the humans who visit the park to partake of its delights.
Players take on the roles of hosts—the androids that populate the park—but a programming glitch has changed them. Their awareness grows, they begin to discern differences between themselves and their companions and the guests who visit the park.
What do they do as they uncover the truth behind the Gaslight Club? We play to find out.
The Gaslight Club is a complete Role-Playing Game inspired by Mutant: Year Zero, with influence from Genesys and Blades in the Dark. It uses a D6 dice pool mechanic to resolve skill checks, with 6s on the dice counting as successes and the more successes rolled the greater the achievement.
The growing awareness of the player characters is tracked using a Stress mechanic. As the player characters uncover more secrets of the world they live in they have the potential to unlock new special abilities.
The Gaslight Club is designed to be played by a Gamesmaster and 3–5 players over several 2–4 hour sessions. Guidance for the GM in creating and running a campaign, along with a character and story generator, is included.
The campaign's about halfway to its goal with 10 days left to go.