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Return to Ravingspire Board Game Up On Kickstarter

Wibbly-wobbly timey-wimey stuff. That's what's going on inside the Tower of Ravingspire. While time flows regularly outside of it, inside, things are quite a little different. But that's where the Dark Lord lives, and that just won't do. Get together with your companions and head into that dark edifice to take him out once and for all... hopefully. Return to Ravingspire is up on Kickstarter now.

From the campaign:

In the far future, an accident aboard the orbital research vessel Chronomega-1 causes the station to slice backward through the fabric of space-time, leaving loose threads in its wake. As the maelstrom fades and the threads pull together, knots are formed...

The haunted Tower of Ravingspire sits upon a prime nexus of this entropy, and its immortal lord has haunted the peoples of the Vorpal Realm for generations. The Dark Lord of the Tower was defeated long ago, but time doesn’t work like it should in the Tower, and those who should have succumbed to mortality… have come back.

Return to Ravingspire is a cooperative questing game for 1-4 players. Take on the roles of Heroes climbing the ever-shifting Tower to the Spire and face its Dark Master. But beware! For the Tower lies upon a nexus of space-time, and its portals may as easily lead to other dimensions as they will up the Tower.

RETURN TO RAVINGSPIRE is a cooperative questing board game with dice-battle mechanics, based in a land of Swords and Sorcery in a Tower built upon the remains of a crashed far-future space station. The Tower is ever-shifting in space and time, and wielding the Vorpal Artifacts the Heroes may open Portals into other parallel realms and times that the Tower also inhabits. The challenges are encountered utilizing a series of beautifully-illustrated oversized Tower cards, each representing one level of the labyrinthine Tower of Ravingspire and containing a diverging path for the party each turn. Players control a party of 1-4 heroes who will collectively choose which path to take to defeat or bypass each level guardian. They may choose to face it head-on, battling it with magic and might, or they may decide to avoid its wrath and escape through a nearby Portal, seeking their fortunes in the mysterious lands beyond before returning to the Tower, equipped with hard-fought weapons and treasure.

The campaign is more than 2x funded with still 13 days left to go.