Ah, Dark Tower. That was the name of the first comic book shop I ever went to. You could say that it's where I became a nerd. Unfortunately, this game isn't about running a comic shop in suburban St. Louis. But it's still pretty cool. Many of you have maybe played the Dark Tower board game from almost 40 years ago. If you have, you already know what's up. If not, well, read on, as Restoration Games is looking to restore the game to your tabletops with Return to Dark Tower (but with all new mechanics, rules, pieces, and technology, of course). The game's up on Kickstarter now.
From the campaign:
The coolest game to ever hit the planet first appeared some 38 years ago, featuring an electronic tower that lit up, played music, and somehow ran an epic fantasy adventure game with its state-of-the-art technological wizardry. That game was Dark Tower. We want to bring you that same sense of awe and wonder, pushing the boundaries of what a board game can actually do. After 3 years of painstaking work by a team of two dozen designers, engineers, and artists, we are thrilled to present to you a game with echoes of that long-gone wonder but ultimately unlike any game you've ever experienced.
Return to Dark Tower is a cooperative game for 1 to 4 heroes who undertake epic quests, fight fearsome foes, and test their mettle against the looming darkness of the titular tower. Designed by Rob Daviau and Isaac Childres -- designers of the two highest rated games of all time on Board Game Geek -- along with Noah Cohen, Brian Neff, and Justin D. Jacobson, the streamlined rules offer players difficult choices about when to advance their objective, gather resources, deal with threats, or level up.
Each player controls a unique hero with their own starting inventory and special abilities. Along the way you gain helpful items, powerful virtues, and trusty companions to help you achieve your goal: Find a way into the Tower and defeat a powerful adversary.
Figuring out the best way to utilize all of these assets is the key to victory. The game actively works to stop you, responding to your decisions and taking advantage of your missteps. Foes, each with their own strengths and weaknesses, will stalk your hero and assault your buildings.
Our innovative combat system leverages the power of the processor. Within the app, select virtual "cards" from each foe's unique deck, revealing the potential consequences of the fight. Then, use your hero's advantages to modify those results. Will you mitigate losses across the board, or focus on one to gain valuable resources for your effort.
Looming over the board, the Tower itself is the greatest menace you'll face. Each turn, you drop a skull in, representing the threat of corruption. You decide where emerging skulls are placed, making those buildings less useful. At times the Tower itself springs to life, releasing trapped skulls in a single wave or revealing glyphs that sap your will.
The path to victory is fraught with peril. Battles and events can give your hero corruption. If you don't cleanse skulls from the buildings to keep them in check, the supply quickly dwindles.
The game's looking to make it to 2x funded (don't let that fool you. They've raised over 1.5 million already) with 19 days left to go.