When you're sick, you go get some medicine and get fixed up (or, at least, that's the idea). The people of River's End have been relying on a wizard named Mortimer for the Dragonberries that he creates. It's the only thing that will keep their wither rot disease at bay. But now Mortimer's gone. What will happen to the town? That's up to you in Reaping at River's End, a new RPG adventure for D&D and Swords & Wizardry that's up on Kickstarter now.
From the campaign:
The town of River’s End has always been a quiet sanctuary for those outcast by society. These exiles share one thing in common: wither rot. This disease relentlessly withers the body down to a corpse in a short period of time. However, with the help of magical healing properties provided by the Ravenscroft River and an advanced mage named Mortimer, the people of River’s End have been able to create a fruit called Dragonberry. This fruit stops this ailment from running its course. However, Mortimer has recently fled the town leaving nothing but an ominous note of revenge. Without him interacting with the crop and river, the upcoming Dragonberry harvest will be incomplete leaving the people to once again suffer the full consequences of their wither rot. It is up to you to help the vulnerable citizens before Mortimer and this malicious disease successfully destroys the respite of River’s End.
Reaping at River’s End (R1) is an 8th – 10th level adventure module optimized for the 5th edition and Swords & Wizardry rules sets.
This adventure module is meant to be a strong challenge to those who attempt it. I was raised in the old school gaming community, so I do enjoy the challenging aspect that RPGs provide. The player characters (PCs) will be up against a strong enemy and his forces. They will also have to resolve the mission in a timely manner because the harvest of the Dragonberry is soon approaching. If they do not successfully track down Mortimer and either learn his secrets or get him to help, the people of River's End may all die. Since this is being written for two separate game systems, certain encounters, traps, and/or mechanics may be subject to change to fit the system well. However, all content, story, and missions will be the same.
This book is currently going to clock in at around 30-40 pages. It will also depend on if we hit stretch goal #3. This book will also have a color interior.
The campaign is a little more than 2/3 of the way to its goal with 19 days left to go.