<whoop! whoop! whoop!> Yup, it's giant robot alert time. Privateer Press is showing off what they'll be coming out with in November. Here's your Thanksgiving feast for your tabletops.
As their name suggests, the Ranger Heavy Support squad provides devastating fire support to Ranger forces in the field. Packing man-portable talon rocket launchers, these troops would be considered slow moving if not for their slip displacer mechanika that enables them to keep up with the forces they support with ease.
Armed with rapid-fire harbinger cannons, the Paladin Annihilators provide heavy support to Alliance forces on the battlefield. While charged with Arc, the weapons’ advanced smart lock-targeting system robs its targets of the defensive benefits of cover. Even more terrifying, once the harbinger locks in on a target’s heat signature, its hunter-killer rounds will steer around walls or any other obstacle to obliterate their prey in a hail of gunfire.
The heavily armed Vassal Witch Hunters provide fire support to Aeternus Continuum forces in battle. Though they are slow to move under the weight of their hex cannons, the Witch Hunters phase sequencers enable them to maneuver into the best position possible to unleash their deadly energy weapons. The hex cannons not only blast apart anything they are trained on, but they also rob their targets of those their Arcane protections.
The Trollbloods have suffered for decades at the hands of outsiders, and the infernal invasion was yet another human atrocity that punished the kriels. The infernals had not come to Caen for their souls, but the cosmic horrors still slaughtered the children of Dhunia whenever their forces crossed paths.
During this turmoil, a trollkin hero rose to the occasion and organized a proper military operation to force the infernals out of trollkin lands and far away from the worshippers of Dhunia. Brigadier General Gunnbjorn has negotiated wartime peace treaties with other non-trollkin Dhunia worshippers, such as the savage Farrow, and assembled an army far greater than the enemies of the kriels have seen before. He will stop at nothing until the world is rid of the otherworldly menace or anyone else who dares threaten his people again.
As the infernals came for human souls, refugees fled to all corners of Caen (and beyond) to escape. Many of these refugees found themselves in troll lands. There, some were welcomed allies while others were not. No matter their allegiance to the trollkin, many of these survivors brought with them their stores of supplies, including weapons and ammo, which Brigadier General Gunnbjorn happily accepted in return for sanctuary among the trollkin.
It was not long before the brigadier general organized the first units of barrage teams, trollkin trained to use cutting-edge rocket launchers acquired from the human kingdoms. With plenty of ammunition available, the barrage teams are allowed to fire into enemy lines repeatedly, scorching the battlefield with their devastating blasts.
The final waves of a Zerkalo Bloc invasion force are comprised of mobile support elements. After the first shock of the breach assault and the establishment of a base of operations, the invasion shifts to conquest mode. This is when the massive tracked factory mechs are finally brought to bear. The first of these mobile smoke-belching monstrosities to be seen in the battles of the Monsterpocalypse was Zavod 075. It trundled along behind Voyaka 099, scooping up the debris left in the battleship’s wake. This detritus was then fed into the factory’s massive resource hopper and sifted through for useful material to be built into more frontline troops. Any who scoff at the fighting prowess of one of these machines should beware. Their massive digging arms are more than capable of staggering melee attacks, and each one has a large cannon mounted in its chest.
As the factory monsters join an invasion to push into new territory, the Zerkalo Bloc high command also releases more specialized support units to join the fight. The self-propelled artillery rockets, commonly referred to as SPARs, come marching through the breach in long parades, as much a show of force as direct combatants. Vorota Walkers are deployed in smaller numbers, but the battlefield impact of these mobile breaches in reality is as great as any weapon fired directly at the enemy.