Come what May? These figures come May. At least, from Privateer Press, anyway. Let's take a look at some upcoming releases for Warmachine/Hordes, Monsterpocalypse, and Warcaster. <whoop! whoop! whoop!>
The rocketmen of the Crucible Guard suffer no shortage of daredevils and adrenaline junkies, individuals who don’t simply endure their training but grow to love every moment of it. Some rise through the ranks to become captains while others strike off on their own as high-flying aces.
And then there are the stingers.
Rocketman stingers are addicted to danger to the point of neurosis, and if it weren’t for their skills and training, the Crucible Guard might consider them for Trancer experimentation. Instead, stingers are given one of the most difficult tasks in battle for a rocketman: fly directly at the enemy and get close enough to inject their troops, warbeasts, and warjacks with a variety of foul chemicals.
Each stinger is equipped with a pair of needlelike alchemical injectors, which protrude over their gloves, as well as a backpack canister full of assorted alchemical concoctions. Gleefully, they fly directly at their foes, dropping from the air just long enough to give the enemy some “medicine” before zipping away to the next target they can find.
The Crucible Guard contains many brilliant scientists and alchemists, all segregated into various research orders or combat cells based on their areas of expertise. Combat alchemists, for example, are those individuals with a skill not just in alchemy but in its battlefield application. Often they will sneak onto the battlefield themselves, where they can test all manner of strange brews on the enemy.
Some combat alchemists prefer scientific observation from afar, as it is much more likely you’ll live long enough to record and study your data tomorrow. These cautious types are equipped with long-range alchemical projectors—tubelike weapons that use gas propellant to fire cannisters of chemicals deep into enemy ranks. As long as the alchemist’s aim is true, the results are not only fascinating but occur at a distance that promotes a long life of continued study and alchemical application.
The mighty Terrasaurs summon all-new threats to confront those who would defile Earth. Tyranix's first moments on the battlefield are accompanied by a roar so powerful, buildings fall and glass shatters for a mile. And with each of Tyranix’s booming steps, raptix swarm forward driven by its powerful presence. Everyone knows to flee when confronted by Tyranix’s devastating power.
Pulled from some horrible realm of darkness, the Lords of Cthul strike terror in the defenders of the planet. Among their cryptic ranks is Morgoth, a gruesome monster with mastery over the arcane arts of divination. Each of its eye stalks sees from a different angle—not just physical angles but metaphysical and temporal ones as well. It can see through and around anything within its range. Nothing can hope to escape the attention of this Lord of Cthul.
The Strike Raptor is a massive machine equipped with an arsenal of devastating weaponry. Unbound by earthly terrain and obstacles, this warjack is equipped with powerful mechanikal jump jets that enable it to expend Arc for short bursts of flight, making it even more maneuverable than the swift-moving Dusk Wolf. A true support weapon, the Strike Raptor packs an assortment of arms that would be the envy of any military force.
If the Firebrand is the premier support warjack of the Paladin forces, the imposing Morningstar provides the heavy firepower. Designed primarily as a modular weapon platform, the Morningstar’s reinforced chassis enables it to carry larger and more sophisticated armament than the lighter warjack. Its integral range amplifier even extends the range of its guns while it is charged, giving it a definite edge in any firefight. A cantankerous machine in any configuration, the Morningstar is at its most lethal when its ranged firepower is maximized.
Flying over the battlefield like bloated, black-steel insects bristling with malefic firepower, the Aeternus Continuum’s Nemesis warjacks are a terrifying sight to behold. Though clumsy on land, these machines are capable of achieving incredible speeds in the air. The Nemesis warjacks are relatively lightly armored to decrease weight and enable flight. To compensate, they are equipped with potent Arc fields that protect them from ranged and arcane attacks.
The Sentinel is the Empyrean’s heavy support warjack. Aggressive, powerful, and nigh invulnerable while charged with Arc, the warjack is armed with some of the most advanced mechanika weapons ever developed. While they share a configuration with the lighter Daemon warjacks, the Sentinels have an additional hard point set in their chests, where their most disruptive weapons tend to be housed. The Sentinel is a terrifying monstrosity, able to withstand concentrated enemy fire that would devastate a lesser machine.