We're just getting into the middle of February, but Privateer Press is already looking forward to further into the year. These are the things they May release.
I realize the English doesn't work at all for that joke, but I think it was worth it. Anyway, let's see what's coming up for Warmachine, Hordes, and Monsterpocalypse.
Captain Phinneus Shae has long been fond of the Buccaneer, finding it eminently useful both for labor and fighting. After one of his favorites lost its arm in a scrap, Shae took it to Engines West in Ceryl for repairs and was talked into paying for a complete weapons overhaul, commissioning a pair of axes, one equipped with an integrated cannon. While it took the machine a few weeks to adjust, Scallywag now seems to enjoy blasting enemies with its cannon and only occasionally tries to use either axe as its missing gaff hook.
While found in the largest numbers inside the Khadoran Army, fighting men and women decked out in heavy, steam-powered armor are not exclusive to that kingdom. A number of successful mercenaries with mechanikal aptitude have opted to be outfitted in this sort of gear. For those who can afford it, such armor makes its wearer nearly invulnerable to small-arms fire and greatly increases survivability to explosives and even direct hits from major ordnance. For the best mercenary mechaniks, being an Ironhead is the closest they have to a guarantee they will live long enough to collect payment.
On a busy pirate ship, the sea dogs that crew the vessel come and go, particularly in hostile waters. Oftentimes ships find themselves short on crew and are willing to consider unconventional solutions. A well-trained monkey can be just as useful as the average half-drunk sea dog for many tasks, including running powder to cannon crews and warjacks. Teaching one to light a readied cannon or even to fire small pistols is well within a monkey’s capabilities. Whether or not it’s actually a good idea to hand a torch to a monkey who sits atop a powder keg is another matter.
Escalating conflicts at sea has seen a steady upgrade of armament among a number of familiar warjack chassis, resulting in several dedicated war machines in place of dual-purpose labor and fighting ’jacks. The Swabber is an outcome of this, swapping out the Mariner’s improvised cannon for a dedicated shield-cannon that is extremely powerful, if inaccurate beyond short range. It is also equipped with a harpoon launcher and reeling engine that lets it drag in its catch. While marketed as being useful for whaling, the Swabber has been purchased almost exclusively by pirates to employ against their targets.
Among the war-embattled croaks driven to western Immoren, being a leader can be a burden. Underchief Mire competes with his oversized brother to earn the right to succeed their father, the aging chief of their displaced tribe. In this contest, Mire has a unique advantage, having formed mystical bonds with beasts of the marshes, including several fetid swamp trolls. Caustic mists rise at Mire’s command to melt the flesh from his foes, and the croak warlock can walk unharmed amid these vapors, hiding from sight before retaliating. He has earned a place of respect among the wilderness peoples for his cunning and his courage, staying neutral in their conflicts.
Greed is the sin that gives rise to the Piggyback, and it is the most greedy and gluttonous who emerge in their ranks to be inflicted with their fattened leaders. Festooned with medals stolen from all manner of army officers, these torpid pigs delight in riding into battle to hack through the wicked. Squealing imperiously to direct their subordinates, no outsider can comprehend their orders, yet the Piggybacks move with alacrity at his beck and call, trampling all enemies beneath their weight. Together they make mockery of all disciplined mortal soldiers.
Grave ghouls have a morbidly playful attitude toward the dead, finding a fascination with corpses without truly understanding death. They are especially drawn to the fresh dead, and their actions resemble a shadow play of the undertakers from folktales. They enjoy using their shovels to unearth bodies to display them to their peers or partially burying other grymkin before they have actually expired. Whether seen driving Death Knell wagons or searching among old battlefields, grave ghouls are creepily terrifying and quite dangerous if confronted. They are particularly aggravated by undead, which they feel driven to return to a less animated existence.
From the ocean’s depths arises the mighty Krakenoctus, a squid-like monster of Leviathan proportions. What has awakened this ocean horror is uncertain, though it is clearly enraged by the destructive forces ravaging the Earth, drawn in particular to battle the Planet Eaters and Lords of Cthul. Accompanied by a swirling whirlpool of salt-water, the passage of Krakenoctus has quenched fires that would otherwise have obliterated embattled cities. Despite its alien and imposing demeanor, it seems to have no particular malice toward humanity or the planet’s other defenders.
Leading a force of ravenous and destructive creatures from below the soil, Hammerklak is considered a leader of a group referred to, for obvious reasons, as Subterrans. Resembling moles in aspect and methodology, yet utterly brutal and with no regard for the natural world, Hammerklak has proven to be a menace as great as Rogzor or Gorghadra. Able to tunnel with unnatural alacrity and emerging to destroy his foes, Hammerklak has a fierce temper, and few can withstand his drills during his berserk rages.
A symbol of peace and prosperity and an unlikely friendship across the ocean’s waters, the Statue of Liberty is certainly a recognizable sight to anyone. The inspiration it has provided down through the decades has manifested in a palpable energy that can invigorate Earth’s guardians or be harnessed and exploited by the horrors that invade from beyond.