The Infernals are coming. And they're not all that far away. One of Western Immoren's biggest "boogeyman" factions will finally be hitting tabletops in Warmachine. Privateer Press is showing off this first batch of releases, as well as a single Monsterpocalypse figure (just so you're not suddenly thrown off by a giant ape among all the pictures of ghostly horrors).
Composed of otherworldly horrors and soldiers drawn from the Outer Abyss, the invading infernals represent a threat on an unprecedented scale to the mortals of Caen. Joined in battle by cults of their infernalist collaborators, infernals are prepared to confront every faction in western Immoren, reaping the souls of the slain. Leading this force is Zaateroth, the Weaver of Shadows, a being of godlike power and authority within their hierarchy. She has summoned monstrous horrors of nightmarish proportions and unthinking ferocity to fight at her side, each a malevolent creature whose mere presence twists the minds of her adversaries before tearing them physically apart.
Take command of these insidious Infernals with this box, which contains a full army of horrors and infernalists ready to support your infernal master’s battlegroup.
The perfect start to an Infernal army, this box provides a complete army to begin playing immediately.
Umbral Guardian – Infernal Solo (metal/resin)
Lamenter – Infernal Light Horror (metal/resin)
Cultist Band & Dark Sentinels (9) – Infernal Unit & Weapon Attachments (metal)
Shrieker – Infernal Light Horror (metal)
Lord Adept Quintus Faustus CA – Command Attachment (metal)
Griever Swarm Unit – Infernal Unit (metal)
Zaateroth, The Weaver of Shadows – Infernal Master (metal/resin)
Desolator – Infernal Heavy Horror (metal/resin)
The most ardent adversaries of the infernals have long been the Morrowans, such as the soldiers of the Order of Illumination. Valin Hauke was once one of their champions, a knight who had sworn oaths to eradicate infernalism. A tragic series of events would lead to his undoing and rebirth. The world of light he once believed in has been revealed to be an illusion and the coming darkness as the true reality. Hauke no longer cares whether his victims are innocent or guilty, as he no longer believes in innocence.
Umbrals are a type of infernal that occupies a distinct niche in the Outer Abyss, benefitting from being able to slip into Caen more easily than others. They possess a special connection to shadows that lets them exploit darkness to serve as gateways. Guardians are often contracted to bind into the shadows of important infernal assets, lurking unseen to await the time they are needed, at which point they spring into action in defense of their charge.
Though considered a minor horror compared to its more hulking and massive counterparts, the lamenter makes up for its size with a streak of unmistakable cruelty. The very appearance of these creatures is an assault on the mind—it can shatter sanity and fray nerves. A lamenter often toys with its victims needlessly, impaling them with its wickedly sharp impaling limbs. Each is surrounded by a swarm of invisible floating parasites that gnaw on the souls of its enemies, inflicting mental torment.
Among the most frequently witnessed of horrors on Caen, the soul stalker is a terrifying serpentine creature that tirelessly stalks its prey. Arriving into the world with a piercing shriek, a stalker twists through the air in defiance of natural laws. Stalkers are sent from the Outer Abyss to harvest marked souls lingering in Caen so they can be brought back to the infernal masters. They can slay by bite or constriction, absorbing the souls of any they slay to add to those they have already collected.
Tempted by boons and offers of power, many mortals have chosen of their own free will to serve alien beings from beyond Urcaen. Infernalist cultists are corrupted and manipulated into surrendering their former loyalties to become willing collaborators in the infernal invasion. Wielding rune-covered ritual blades that whisper to them and pulse with inner heat, the most prodigious killers are elevated to dark sentinels, bestowed with more formidable great swords and entrusted to take on special tasks.
Some infernalists embrace their chosen path with greater than normal enthusiasm, surrendering themselves utterly to the cause and giving up their humanity. Referred to as wretches, these individuals have put their past identities behind them and have earned a variety of boons from their patrons that allow them to unleash terrifying magic. Infernal power has transfigured them into monsters with scaled skin, wrapped in tattered rags and chains that symbolize their bondage to higher powers.
Though he is not their king, General Hondo is the Empire of the Apes’ greatest military leader. Hondo is responsible for the widespread seizure and deployment of human military hardware by ape troops fighting Earth’s potential destroyers. He is also fond of military uniforms and medals. Hondo’s methods suggest a degree of tactical and strategic depth once thought exclusive to Homo sapiens. He enjoys bringing missile-launching platform with him and savors the resulting explosions, another trait shared with his human counterparts.