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Privateer Press Previews December Releases

Jingle bears! Jingle bears! Jingle all the bears! *jinglejinglejingle*

What's that? You're not ready for the holiday season yet? it's not even actually Autumn yet? Well, that doesn't mean we can't start looking ahead to December. Privateer Press is, showing off their upcoming releases. Get your holiday list ready now.

The Order of Illumination relies on an arsenal of blessed weapons and holy wards, the preservation and upkeep of which falls to Morrowan battle priests. Soldiers of the Order are glad to be joined by such priests, who support them in battle with prayers and shield them from enemy magic. Battle priests are so focused on their sacred duties that they may appear ragged and disheveled, with no concern for superficial appearances. They are quite willing to pay the ultimate sacrifice to safeguard the faithful warriors with whom they serve.

An agent of Llaelese descent, Glyn Cormier dedicated her life to the Order of Illumination from an early age and has long since put aside national loyalties. During recent wars, she has sometimes struggled to maintain her objectivity, but she has endeavored to take the lessons of her mentors to heart, keeping her eye focused on the greater threat to humanity. She has fought infernalists since her youth after narrowly evading being recruited into a heretical cult. She has distinguished herself in numerous conflicts against those who practice dark magic.

Griever swarms drift swiftly through the air and travel in small packs, disgorging void fire at their chosen prey. Though considered infernals, as they are native to the same realm, they are closer to animals or beasts. Their behavior suggests a strangely uncanny understanding of their environment and their prey as they silently coordinate to attack. They are surprisingly durable, and their mode of movement is erratic, making them hard for mortals to anticipate. Inky darkness follows them, pulled from beyond Caen, and the sight of their approach presages certain doom.

Howlers are heavy and brutish creatures from the Outer Abyss, each having become corporeal in an extremely durable form, boasting thick hides that readily turn aside blades and bullets. These beings ooze shadow and warp reality around them as they charge with ruthless abandon into the fray, entering a berserk frenzy. Though considered infernals, howlers are not as intelligent as the greater masters that enslave them, and they have no fear of destruction.

That the infernals have their hooks deep in mortal affairs is demonstrated by their subversion of one of the Khadoran Empire’s highest-ranking nobles. Great Princess Regna Gravnoy has earned respect as the ruler of Gorzytska Volozk through her proven intelligence, political acumen, and undeniable ruthlessness. She has also been, for most of her life, a secret infernalist. She has perfected the rituals by which lesser horrors can be summoned and bound, and she enjoys the thrill of wielding hellfire to incinerate her foes. Calling herself the White Queen, she anticipates ruling whatever remains of the frozen north.

Pteradax swoops from the skies to snatch enemy monsters and send them flying through the city skyline. Flocks of lesser pteradactix follow this creature wherever it travels, sweeping enemies from the skies. Like other Terrasaurs, Pteradax is strangely considerate of humanity, evading military flying machines with which it shares the skies, though it has brought considerable collateral damage wherever it fights.

Built to level entire towns and return to orbit after absorbing their resources, Tharsis-5 is as much an architect of the invasion of Earth as any other great Martian super-vessel. Tharsis-5 was built to remain at a low elevation and disassemble its adversaries more directly, becoming something of a self-contained and heavily armed factory and material recycling center. In all respects, Tharsis-5 is an efficient mobile invasion base, optimized to obliterate Earth’s defenders and facilitate Martian forces, particularly across urban environments.

Reaper battle walkers are among the most feared of ground forces deployed by the Martian Menace, striding swiftly through city streets and prioritizing the destruction of any defenders they encounter. Noted for their tremendous facility in climbing over barricades or crossing rubble, they have proven to be implacable foes.

Harvesters, as their name implies, are sinister elements of the Martian Menace that prioritize and facilitate the capture of living subjects. They also assist in gathering other needed resources required for the depleted Martian home world.

Bellowers are formidable Terrasaurs that have demonstrated a remarkably powerful sonic assault capability. Filling their great lungs with air, they can emit either high-pitched shattering shrieks or their more common deep bellows that can crumble stone. Few fabricated materials, even advanced otherworldly ones, can stand against these soundwaves.

Pteradactix are tremendously agile fliers, taking to the skies for the Terrasaurs and quite capable of intercepting other enemies in the air or swooping down on ground forces. They are also adept at lifting their allies and carrying them across rivers or other obstacles.

Tired of trying to best your rivals with wit and guile? Then say hello to Destructotron 3000, the most straightforward solution to incinerating the smug looks off your enemies’ faces that money can by. You’ll love him 3000!

You know you always wanted to see a necrotech riding a deathripper. Need we say more?

Pump up your plunder with fully realized, three-dimensional, solid matter renditions of your Riot Quest treasure chests! Then, savor the salt of your opponent’s tears as you shamelessly pillage these containers of coinage with Flugwug the Filcher’s ranged loot licker.