Privateer is lining up for a big December. They've got a whole bunch of Hordes and Warmachine releases, as well as Monsterpocalypse releases. That includes the "dinosaur" faction for MonPoc. You know my thoughts on those sorts of things. So, of course, I'm excited to see how it goes. Let's take a look at what they've got in the pipeline for the holidays.
The Frustrum Locus was engineered by an advanced technologies optifex directive specialized in innovating hardware to disrupt formulaic magic. By modulating the energies produced by its pattern disruptor array, it can deflect or shred incoming hostile mystical attacks and even invoke a feedback loop to retaliate against the offending ’caster. By reversing these harmonics, its phase singularity beam can attune key enemies to make them easier to destroy by Convergence warcasters from afar.
Though the Tharn possess their share of shamans, true warlocks are rare and revered, each a formidable leader, capable of unsurpassed feats on the battlefield. Iona the Unseen is among the rare few, a huntress whose fierce gaze can force obedience from both warbeast and subordinate Tharn alike. A fearless hunter, Iona draws on the predatory aspect of the Devourer Wurm, granting her forces speed and stealth as they surround her enemies like a pack of dusk wolves. She employs clever feints and decoys and relishes the sight of her enemies’ confusion as her pack slowly encircles them.
The bloodweaver haruspex is able to divine the strands of future and fate from the blood and viscera of her slain foes, bringing the power of divination to the bloodweavers who accompany her in battle. Her bloody fortune-telling guides their strikes with unerring accuracy and imbues them with lethal potency. Through her sacrificial rites, she empowers her sacral blade to act as a conduit for the very energies of life and death.
The Tharn twins Bríghid and Caul have built their reputation upon a pile of corpses beyond counting. Born to the first generation of Tharn after the Curse of the Ten Ills was lifted and saved their race from extinction, these twins have come to embody a new hope. A skilled hunter, Bríghid has mastered the use of the heavy Tharn bow; when hunting larger game, she uses the bow to cripple and maim an enemy before allowing her brutish brother Caul to finish the prey with his heavy axe. They balance the skills of a hunter with the brutality and savagery of the greatest predatory beasts.
The Ares Mothership is a large Martian vehicle propelled by unknown means, and it represents the first extraterrestrial construct to enter Earth’s atmosphere in recorded history. Its powerful lasers immediately answered the question of whether alien intelligence would be friendly or hostile. As the vanguard of the Martian invasion of the planet, Ares Mothership prosecutes a campaign of destruction across the globe, securing valuable resources that it can transform into new Martian assault craft.
Often the first sign of the invading Martian Menace is the eerie glow of an approaching saucer—just before a paralyzing beam emerges from its underside to kidnap a hapless victim or to deliver a power pod to facilitate the invasion.
Martian power pods are an ominous sight, each a simple but effective device that siphons energy from human cities at a prodigious rate to feed the greater host vessels.
The silent Hunter is an effective aerial killer, leveraging advanced Martian technology to attack on the approach from a great distance well before the enemy knows it is there.
Vanguards make up the bulk of the attack force sent by the Martians against Earth, swift fighters that fire disintegration beams to obliterate the defense forces trying to stop them.
The silent Hunter is an effective aerial killer, leveraging advanced Martian technology to strike on the approach well before the enemy knows it is there.
Of all the great beings defending the planet, Terra Khan is perhaps the most terrifying, a gigantic reptilian creature that embodies the rage of nature itself. His roar can send saucers falling to the ground, and his step can provoke high-magnitude earthquakes. The destruction left in his aftermath is an inevitable price required to obliterate those threatening all life on Earth. Yet no monster fights with more determination than Terra Khan—he has been seen avoiding stepping on fleeing civilians as well as moving to shield beleaguered G.U.A.R.D. forces.
Though dwarfed by greater monsters like Terra Khan, carnidons are among the greatest apex predators on the planet, capable of hunting in packs and possessing claws and fangs that can easily rend metal and concrete.
While other Terrasaurs close on prey to attack them directly, the cagey spikodon destroys from a distance, launching armor-piercing bony projectiles from its tail with surpassing accuracy.
Among the swiftest and most agile of Terrasaurs are the raptix, smaller but still lethal carnivores that are noteworthy for their powerful legs and leaping ability, allowing them to intercept low-flying aircraft.
Brontox are herbivores and among the gentlest of Terrasaurs, bringing instead a stoic disregard and virtual immunity to small weapons fire, protected by thick hides and muscle mass. Brontox are sent forth to expand Terrasaur nesting grounds, protecting eggs until they can mature.