No foolin', Privateer Press has a whole lot of things coming out in April. And <whoop! whoop! whoop!> yes, giant robots are involved. Much of the new stuff is for Warcaster, but that's not all. Let's take a look at what's in store.
Trancers are traditionally short-lived individuals, as the powerful alchemical concoctions that grant them their psychokinetic powers tend to destroy their bodies rapidly and without remorse. This destructive cycle is not without anomalies, however, as some can withstand the chemical degeneration indefinitely. These lucky souls become fierce psychic combatants, unlocking mental feats of strength a traditional trancer simply doesn’t have the time to master.
Alchemy can be a messy art, a fact known better by the Golden Crucible than many other scientists of the Iron Kingdoms. One does not simply turn lead into gold without a few accidents along the way. The Crucible Guard is not shy when it comes to human experimentation, which has led to several messy “failures” over the years.
Not every failed human experiment is disintegrated in the process or reduced to a sentient mass of quivering flesh. Some failed experiments grow bestial, monstrous, and highly effective at causing destruction among the enemy ranks. Like faithful canines, these failed experiments are given simple commands and sent howling at the foes of the Crucible Guard where they will cause unimaginable havoc. Whether they live or die in the process is irrelevant, as this secondary experiment is almost always a smashing success.
The Legion of Mutates sends forth their next fighter to embody the voice of the people, their scientists having instilled him with an almost unstoppable force. The once-massive bodybuilder took on the name Taharka after being tempted by the almost unfathomable power of the Legion’s mutagen. In the process, he gained the strength, toughness, and determination of a rhinoceros, and now nothing will remain standing in his wake.
The Legion of Mutates began their power-to-the-masses campaign with ultimate frontline fighters and incredible battlefield commanders. Now, they focus speed in a way never before seen during the Monsterpocalypse: slashers imbued with the prowess of a cheetah are the fastest creatures on two legs. Their speed translates into devastating attacks that can punch massive holes in any line. And clickers combine the best qualities of human and bat perception to allow them to accurately target any prey with their heavy rifles
No one can truly comprehend the strange creatures of the 8th dimension, so when the Magistrate holds court, it is not the accused that stands trial but reality itself. It can silence all dissent, not with powerful oration skills but with a willpower that alters the course of events. The many faces of The Magistrate each represent a different aspect of its version of the process of justice. It is literally the prosecutor, the jury, and the judge. No one and nothing can escape The Magistrate’s judgment.
The first wave of Masters of the 8th Dimension units offered more conventional avenues of attack. The Abrogator is the pinnacle of such an approach, acting as a frontline leader of the combined forces of the 8th dimension. Like their visage, their strength also mimics The Preceptor. The Juror, on the other hand, is exactly the opposite, causing damage in ways never before seen on the battlefield. The mere presence of a Juror dominates all before it.Article quote goes here
Collision Course is the first expansion for Warcaster: Neo-Mechanika, taking battles over the Thousand Worlds to the next level with new Faction Cypher cards to allow increased customization choices for your rack, new scenarios, expanded lore, and more!
The Hyperuranion’s true masters, the Empyreans, have returned, and they who designed the galaxy will not tolerate resistance. Led by the Aeons, great heroes who once lived as mortal beings, the robotic legions of the Empyreans have emerged from Cyriss Prime to restore order to the stars—by force, if necessary. On the tabletop, the Empyreans are a powerful fighting force relying on a mastery of technology and the arcane arts to make Arc flow in unstoppable tidal currents from their warcaster to their legions.
The Factotum is a specialized robotic servitor designed to repair and maintain Empyrean technologies. The Factotum’s sophisticated but limited artificial intelligence is focused almost entirely on this role, allowing the machine to perform its duties skillfully and autonomously. Armed with powerful tendrils that allow it to move and manipulate the damaged tools of war it was designed to repair, the Factotum can be a surprisingly brutal opponent in close combat.
Possessing an array of vastly complex mechanika, the Fulcrum is amongst the strangest and most advanced of the Empyreans’ robotic servitors. The soulless machine is part short-range gate generator and part weapon of war. It can be used to teleport friendly forces short distances or to turn the same technologies on the enemy, with all safeguards withdrawn and the terrifying power of its Void Cannon on full display. The presence of Fulcrums greatly adds to the unpredictability of Empyrean forces in battle.Article quote goes here
A robotic homunculus, the Oculus is the Empyreans’ synthetic weaver. Calibrated to maintain a constant psychic rapport with its controlling Warcaster, the Oculus moves about the battlefield seeking the perfect position to deliver its Warcaster’s eldritch power. Though lacking true autonomy or the natural theurge’s capacity to manipulate Arc, the Oculus is instead the product of arcane artifice, a perfect conduit to execute its master’s will.
Unlike the soulless servitor legions they lead in battles across the Hyperuranion, the Aeons are true Empyreans, elder souls drawn back from the Great Constellation and inhabiting robotic forms of Arcanessence and alloyed steel. The most ancient and revered of these enlightened masters of war are those of the First Magnitude, an honor reserved for the Empyreans’ greatest champions. Among them is Astreus, a veteran of countless wars dating back to the Unification of the galaxy. Little remains of Astreus’ mortal self, having been lost utterly to the crush of time. What remains is an unflinching, calculating, and unpredictable warrior utterly devoted to his cause.
Saber Vanguards are the Empyreans’ close-combat specialists. Armed with a pair of Fusion Scythes and flailing tentacles, these squads of robotic servitors are unleashed upon the enemy like a tide of clockwork destruction. They charge forward without question, striking even the most heavily armed and defended enemy positions with no concern for self-preservation. Their sacrifice keeps the enemy off balance while the Empyreans take up positions and execute their stratagems. Though their losses are always heavy, the Sabers are incapable of complaint, and their masters can always make more.
The Daemon is the most commonly encountered of the Empyreans’ advanced warjacks. While possessing limited artificial intelligence, the Daemon is slaved to the will of the Warcaster, and it executes orders without thought or hesitation. These warjacks are typically heavily armed with hardpoints set into the arms and back. They are also equipped with a variety of enhanced mechanikal adaptations, including an Aegis Field capable of blunting the impact of all manner of ranged attacks. These adaptations, however, are not all defensive in nature. The Daemon’s Disruption Engine enables it to cleave through its target’s arcane defenses, dispelling enemy Cyphers on contact.
It would be a gross understatement to say that the warjacks employed by the Empyrean forces were the most advanced in the galaxy. The simple fact is that they operate on principles not yet fully understood even by humanity’s greatest mechanical engineers. Those who have inspected wrecks left on the battlefield believe that the likes of the Daemon are powered by energy cells that draw ambient Arcanessence from the environment, but such findings remain far from conclusive. What is beyond debate is that the weaponry integrated into these machines is a cut above the capability of virtually every other Faction of the Hyperuranion. The most commonly witnessed Daemon weapons on the battlefields of the galaxy have been the force-edged, super-heated Plasma Blade, the wicked Gravitronic Lash, and the Phase Trajectile Cannon, a weapon that can literally fire through physical barriers as if they weren’t there. The machine’s back-mounted primary weapon systems include the devastating Nova Cannon and the rapid-fire Starfire Array. Like the warjacks of humanity, the capabilities of these machines are further enhanced by their cortexes. For the Daemon, these options include the Arc-sensitive Eidolon cortex and the stealthy Hound cortex.
In addition to the multitude of technological and arcane mysteries surrounding the highly advanced Empyrean warjacks, there is also the matter of the mechanika adaptions integrated into each of their chassis designs. The Daemon warjack integrates both offensive and defensive systems, including a protective aegis field and a Cypher-dispelling disruption engine. Their most devastating mechanikal advancements, however, are reserved for their powerful weaponry. Among the Daemon’s weapon options are the adaptive Protean Forge melee weapon and the disrupting Antiminator. These machines can also be equipped with wideband-scanning Metaperceptors. Back-mounted weapons include the force-projecting Meteor Cannon and the defensive Force Shield Projector. Cortex options include the protective Defender cortex and evasive Wraith cortex.
Saber squads are the rank and file of the Empyreans’ robotic forces. Lacking souls and created to follow every order without question, Sabers are an efficient and utterly fearless fighting force, possessing an inhuman degree of discipline impossible for sentient species to replicate. Armed with high-intensity Ion Cannons backed by Fusion Blades in close combat, Strikeforces make up the bulk of the Saber forces. Their ordinary stillness before battle belies their savagery in combat when they explode into a blur of motion, unleashing deadly beam, blade, and tentacle attacks to cut down any enemy unfortunate enough to move into their path.