In an RPG, it's all about relationships. You're a group of adventurers and it's the relationships that you have with one-another and the various NPCs that drive the story along. In Prism, the relationships that you have are the core focus of the game, whether platonic or romantic. Players come from one of the six different races on the planet, and it's their interactions that will show whether their different gods are happy with how they're going about things. The game is up on Kickstarter now.
From the campaign:
"Once upon a time, there was a barren planet without life, an ocean, or vegetation. Six gods in coalition made the world habitable. Five of the six gods each took an island for their own and molded it into the home they wanted to leave behind, for the life they had created and for the generations to come. The Blue Realm was created beneath the waves, built atop sand where merfolk could thrive. They lived there as mortals until their deaths, returning to their godly forms to observe from afar."
Prism is a roleplaying game about relationships (both platonic and romantic) and conflict resolution set in an aquatic world. There are six realms in the game with their own culture, code of ethics, and deity.
There are three core mechanics in the game. The first is that each character starts out with at least one relationship with another character in the game. Depending how they feel about the other person, they'll receive a unique bonus. The second is instead of using dice, characters rely on predetermined levels of expertise in skills such as swimming, dancing, and following protocol to solve narrative conflicts, and interact with the world around them. The third mechanic is that each character is loyal to a realm, and depending on their behavior, they can be punished or rewarded by the god that watches over the realm they are loyal to.
Prism is also a world of elemental magic, but the mechanics are light and conversational. The rest of the rules rely less on crunch, and more on negotiations between players and the GM. The tone can be as light-hearted or as serious as folks at the table want it to be. The setting of the game promotes a sex positive environment and a safe space to explore intimate character interactions.
The campaign is up and running now and is set to go for another 30 days.