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Podcast Radio

Tuesday. I guess, anyway. It doesn't really feel like Tuesday. I'm not sure what day it does feel like, though. Just... day... Ah well, maybe listening to some gaming podcasts will help. It can't hurt, anyway. At the very least, it'll get us back to the weekend maybe a little quicker. This week on the dial we have:

The Secret Cabal Episode 235: Mind MGMT and Nailing a Board Game Theme

Hey Now Gang and welcome back to another wild and crazy episode of The Secret Cabal! Today the gang flies into action talking about a bunch of great games they've been playing. Then Don and Steve take a look at Mind MGMT: The Psychic Espionage Game. The, because Tony T is galivanting across the United States on a month-long road trip, Steve takes control of the news desk and gives us every bit of great tabletop gaming news he can. Then the gang talks about board games that really nail their theme!

The D6 Generation Pip Episode 77: D&D Live Session 28: Hand Signals & Castle Infiltration

In which we learn what hand signals are best for infiltrating a castle.

Rolling Dice & Taking Names Episode 234: Juicy Fruits, Subastral, Fast Sloths, Power Rangers Deck Builder, Mondrian Blocks

You wouldn’t know it by the banter length, but yeah, it had been awhile since we talked last. Therefore, we had lots of news to share and our opinions on said news. We did start off with a game to get you hooked, but then did a Taste Test which included two of our favorite things, Mountain Dew and Moon Pies. If you like Pineapple and Lemon, then you might need to find yourself these two items and give them a try.

Some very good games covered in the show. The Power Rangers Deck Builder takes the basic core concept of deck building and adds to it by bringing in attachments and allies to your heroes/villains which helps you cull your deck but also makes for some important strategic decisions while playing. Juicy Fruits has a puzzle element in the game that makes it a strong solo challenge that you will be concentrating on while others take their turns. I think this is what needs to be pointed out, while there is competition to get the buildings on the main board, other players are not going to mess you up and keep you from getting resources. You will do that to yourself if you don’t plan well but also need to keep track of what others are doing.

Finally we get to the hit of the show: Subastral. If you played Stellar and enjoyed it, then this is going to be a no brainer for you. There is something satisfying to me about this game in how it challenges you to decide when to take cards into your hand, when to play them to your board and how to strategize on how to deny others from getting cards. Pinchback and Riddle have really built on this mechanic of playing to a certain area which dictates what you do next. Wonder if they have something else in the works?