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Podcast Radio

This week is already literally going by faster than most because Sunday was an hour shorter for us here in the US. Of course, that meant I was shorted an hour of weekend. I'm not a fan of that. But, it'll be the weekend again soon enough, I suppose. And to help it get here quicker, some gaming podcasts should do the trick. This week on the radio we have:

Lords of the Dungeon Episode 48: Where Did It All Go Wrong?

In episode 48, Jamie tries to justify pledging to the Zombicide Undead or Alive Kickstarter by asking the gang if they'd like to play in an old west roleplaying game like Deadlands... so he can use the miniatures. Then the Lords take a question from a listener regarding arguments in the group resulting campaign gridlock. And finally, the gang talks about Where Did It All Go Wrong? When campaigns, players and game masters screw up, make bad choices or just walk the wrong way and it all goes downhill from there.

Game Classy Episode 229: Free Video Games

Steve talks about free games and such

Polyhedron Collider Episode 96: Small World, Exit and Tainted Grail

Within deep rabbit hole distractions of burning kettles and humorously shaped biscuits, we discuss a plethora of board game and tabletop roleplaying gaming (TTRPG) news, as well as Kickstarter funding goals. We also take a deeper look at an old favourite of Smallworld, play some escape rooms at home with the EXIT games from Kosmos and explore Arthurian legends in Tainted Grail from Awaken Realms.

Rolling Dice & Taking Names Episode 224: Maglev Metro, Rapa Nui, In a Nutshell

Only two games in the episode with a deep review? Well, we spent a bunch of time on them and didn’t want to just cram the episode full and cut out important items we wanted to cover. Plus, there was some news to share with you that you might have missed, needed to make sure we covered those items as well.

Maglev Metro by Bezier Games is a pickup deliver game that enhances the actions you take as you play. You can modify the amount of a specific action you take. For instance, you want to build track, the more robots you put in this action, the more track you can build. And since there are a bunch of actions that all can be modified, you will shift much of your concentration away from building of tracks and stations to how to optimize those actions to help you score the points at the end of the game. So, if you are thinking why do I need another train pickup and deliver game, take a look at how you have to manipulate the actions to be successful in this game.

Rapa Nui is a mystery on how something so simple in mechanics can quickly become very strategic as you play. This game could be considered entry level due to those simple mechanics and easy teach, but as you play, you will start seeing little nuggets of the strategy. Strategies such as claiming key locations on the map to gain resources while benefiting others. Thinking how to use other peoples locations to help you on your turn. Or strategically holding back in hopes that maybe next round you will benefit from someone else’s play during the current round.

Thanks for listening and the next episode is our Squirrely’s