Skip to content

Podcast Radio

Back to Tuesday. The work week's middle portion is underway. We can make it through this week if we just put our heads down and push through it. It won't be so bad. And to help, let's listen to some gaming podcasts as we work. This week on the dial we have:

Game Classy Episode 222: Shades of Dumpster Fire

Steve got Total Warhammer 2

Nerdherders Episode 130: How I Learned to Stop Worrying and Love Star Wars Legion

The nerds return! They’re a little late to the party, but all the boys are now on board with Star Wars Legion. Here what they love about this Fantasy Flight Games minis skirmish game.

The Secret Cabal Episode 220: Viscounts of the West Kingdom and The Sins of the Rulebook

Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power. The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!

Rolling Dice & Taking Names Episode 216: Beyond The Sun, Red Cathedral, New York Zoo, Blood Bowl, Little Red vs Beowulf

We have been playing a few games from Rio Grande lately and Beyond The Sun was probably we liked the most of the group. It involved a tech tree and that is something we always enjoy in a game. However, it doesn’t center on the tech tree, you have to utilize the explore and colonization of the planet board if you are going to win. There is a balance between how much technology you want to discover versus how much exploration you need to do. It is important that you pick the technologies that can benefit your strategy to win but don’t get bogged down over on that board. And the game is going to offer you replay ability because the tech trees will change every game even though the cards in the deck don’t. The planet board is visually pleasing but the tech board is bland. However the cards are very easy to read and understand, a great plus for the game.

Then out of the blue comes a game that is another real thinker, Red Cathedral. If you enjoy rondel games and ones where you need to plan steps well in advance, then take a look at this game. Unfortunately, the planning must wait on other player’s turns, but you can have a good idea of the strategy you want to deploy on your turn. But you better have a other plans ready in order to get to your final objective. With new players, be sure they understand the scoring at the end because that can be confusing.

There is a special episode that is being released this week, but it is short, we promise because there isn’t a bunch of time to edit.

Then we will release our last episode of the year with special opportunities at prizes and as always, the RDTN Survey will be available for you to tell us what we did wrong and what we might have done right. If you want to get a head start on it, here is a link