Tuesday. I know that the saying is, "I never could get a handle on Thursdays," but for me, it's Tuesday. We're into the work week, but it's still so far from the weekend. Only one of my favorite webcomics updates. It's just kind of a day in a little bit of limbo for me. But I know something that helps is listening to some gaming podcasts. So, let's get to it.
This week on the dial we have: Lords of the Dungeon Episode 40: Aaron’s First Time GMing and Theater of the Mind; Polyhedron Collider Episode Episode 85: Cartographers, Roll Payer Adventures & Star Trek RPG; and Tabletop Talk Episode 82: Malifaux Expert Round Table: Gaining Grounds Season 1.
In episode 40, Bender starts out by talking about a new RPG he played called Blades in the Dark and the gang discusses campaigns in which all players play the same class. Then the Lords chat about the new edition of Warhammer 40,000. Aaron talks about his first time taking over as Game Master for our Star Trek Adventures campaign. Then finally the group discusses theater of the mind, setting the scene, and integrating more description in their games.
The entire Polyhedron Collider crew is back, for what feels like the first time in forever. It does mean we talk about Jon's lack of sleep, but it also means we can have a damn good chat about board games and tabletop RPGs.
We discuss news about the latest adventure for Dungeons and Dragons 5th Edition Rime of the Frostmaiden, and lament the lack of high level campaigns before venturing into the world of video games with Elite Dangerous, Frostpunk and Baldurs Gate 3. With the news of a new battlemap editor in Inkarnate, we discuss the merits and flaws of Inkarnate, Dungeon Painter Studio and Campaign Cartographer.
Sticking with the theme, the Andy and Steve talk about Cartographers: A Roll Player Tale. Andy then has to decide between Roll Player Adventures and buying a new kitchen floor before we have a good long chat about our experiences with Star Trek Adventures the Tabletop RPG from Modiphius.
Join Ray and his guests as the breakdown and discuss everything in the Gaining Grounds Season 1 packet. New strategy and schemes, FAQ, and the errata. What did they like? What did they not like? What do they think created more problems than it solved?