It's Tuesday. And man, everyone seems to be have a really tough time with that. Can't say I blame them. I'm having a hell of a time getting going this morning. Need more caffeine, I suppose. Some gaming podcasts playing might help as well. I don't thin it could hurt, anyway. Let's get to it.
Today on the dial we have: Morrus' Unofficial Tabletop RPG Talk Episode 90: Dungeons & Dragons Presents Magic: The Gathering’s Theros; Game Classy Episode 206: Varmints; 40K Radio Episode 49: The Return of Siege Studios!; Anonymous Tabletop Episode 41: In Space No One Can Hear Dave Scream; Polyhedron Collider Episode 80: Noctiluca, Horrified and Port Royal; Singled Out Episode 102: Guild Ball Fundamentals, D&D Terrain and Epic 40k; The Secret Cabal Episode 202: Clinic: Deluxe Edition and a Short Topic Extravaganza; Tabletop Talk Episode 64: Malifaux Insider Insight: Matt and Kyle from Wyrd Games; and Rolling Dice & Taking Names Episode 193: 5th Annual Squirrelly Awards.
This week, Morrus and Peter explore the new Dungeons & Dragons setting from Magic: The Gathering, the Greek-inspired Theros! In the news, a new Tales from the Loop starter set, Cyberpunk Red cover revealed, Labyrinth RPG released, new details about Dune, and more! Plus a brand new sketch about the World’s Greatest Warrior.
What's Steve bringing to Adepticon?
In this episode we are once again joined by James from Siege Studios. We discuss what he thought of his first Adepticon last year and what he’s looking forward to this year. We find out what going on at Siege Studios and dig a bit deeper into the workings of the commission painting world.
Welcome to Anonymous Tabletop Episode 41.
In this episode NASA Luke stops by for a visit and sits in for a sick Lathan, Tim makes a mess when we find he has a bit of drinking problem, and Katie promotes our upcoming Adepticon recording as well as our teenage niece…
Then, Tim tries his hand at creating a new segment in the D-Rail, we once again resort to some horribly bad accents, and then come full circle when we derail the D-Rail and talk about sex shops.
And finally, Shut Up and Take My Money shills to pay the bills, Geeky Jean asks the pros about our cons, and Celebrity Deathmatch gets starry eyed when it pits captain versus captain.
Oh, and don’t forget Tim’s Sack. I’m sure it’s going to be out of this world this time.
The HMS Polyhedron Collider is still at sea without a full crew, and without its trusty navigator Andy, Jon and Steve drifted into dangerous waffle waters. But never fear our intrepid crew are still able to keep things ship shape with a hold full of table top gaming chat.
After picking over the depleted news stores we take set sail for the black lagoon in Horrified, catch jellyfish in Noctiluca and hire a capable crew in Port Royal
Settle in for episode of Guild Ball fundamentals where Steve Cole talks to the Brothers Langton.
Andrew also talks to Martin about Dungeons & Dragons, how he finds the game as a new player and how terrain really helps the game, and finally Andrew talks to Steve about Epic 40k, football nerds and other stuff.
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Actual Guild Ball content starts at 53min
D&D Terrain chat starts at 2hr 24