You know, when you name your game Pathfinder Adventure Card Game and you have Adventures in it, you're bound to get redundant-sounding headlines like that. Anyway, Paizo's giving you a look at another of their ... Adventures in the card game. Best to know what you could get into ahead of time and choose your equipment and abilities accordingly.
From the post:
In the first installment of our behind-the-scenes look at the Pathfinder Adventure Card Game’s Curse of the Crimson Throne Adventure Path, we covered Adventure 1: Edge of Anarchy. By the end of that chapter, you learned that Korvosa is a strange city full of criminals (both big- and small-time) and devils (mostly small… for now), and that many of those are respected citizens. Now it’s time for things to get grim: a plague descends on the city. Let’s walk through Adventure 2: Seven Days to the Grave. Bring out your dead!
Throughout this adventure, I encourage you to use the Harrows wildcard Harrow of Shields for additional flavor and challenge. If you’re on the fence about this extra challenge, consider using the Base suggestion from the previous Adventure Time blog, or only apply Harrow of Shields when you have at least 3 cards in your discards (ensuring that heal effects will always provide some value).