It's always important to make sure you have the most up-to-date rules for the games you play. There might be something that's not working entirely as intended and the game designers are trying to fix it. That's what we've got here for the A Song of Ice and Fire: Tabletop Miniatures Game. CMON's posted an updated for the Free Folk and Night's Watch factions that has some adjustments in the units and how they work.
From the post:
Bannermen, the flames continue to burn, and today we’re here to talk about the next round of updates for A Song of Ice and Fire: Tabletop Miniature Game. Back in December we released our 1.5 Updates, covering the Core Rules, Game Modes, as well as Updates for the Starks, Lannisters, and Neutral factions. We mentioned back then that Night’s Watch and Free Folk would also be receiving updates in the future, and that future is coming soon.
While both factions did receive some minor adjustments then, we held off on releasing the full scope of them to better focus on the initial three factions. This was partly to keep from just flooding with information, but also because, while all these changes were worked on as a complete package, we wanted to gather additional data specifically in regards to both Night’s Watch and Free Folk. Having been released much later than the initial factions, the overall flow of the game was still being largely defined not only by the emerging game-meta and player-base, but also just the level of experience people had compared to Starks, Lannisters, and Neutrals, as well as the raw number of options and releases.