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Never Knows Best RPG Up On Kickstarter

When za kids sing out za futcha! Maybe kids don't need za mahstahs! Just euwaiting for za wlittle bustahs! Oh yeaaaaaah, yeah-yeah yeaaaaaaah!

I actually just watched through FLCL again not too long ago. My Bard I'm playing has a pull-start guitar. Now, there's an RPG that is inspired by the anime up on Kickstarter. It's called Never Knows Best. And I'd recommend checking it out.

From the campaign:

Never Knows Best is a tabletop roleplaying game inspired by quite possibly the very first anime I ever watched, Fooly Cooly, or FLCL. I don't think I understood it entirely at the time. Although quite young, I identified with it despite not grasping the nuances. Years later, when it came to Canada I watched it as an adult and I began to unravel what the heck I had seen and why it made such an impression.

To be clear, this game is not trying to be FLCL. It's my effort to create a rule set that would communicate what I felt it was about. 

Never Knows Best is about teens struggling to discover their identity while grappling with what it means to "grow up" in a world where society imposes expectations and rules that are counter productive and, sometimes, absurd.

The rules of this game literalizes this by making the inner turmoil the teens struggle with on a daily basis something real and tangible. Those thoughts and emotions and pressures become strange, absurd creatures ordinary kids wouldn't be able to combat. But these teenagers transform into their robot selves to take them on, embodying their inner strength.

The Never Knows Best ashcan features:

  • Mechanics that facilitate a cycle of play stemming from character choice 
  • An emphasis on collaborative play, with a person running the game for 3-5 players
  • An innovative iteration of rules that combine elements of the Powered by the Apocalypse and Blades in the Dark approach to games, along with other mechanics
  •  Structured sessions that facilitate episodic arcs and that also function as a session debrief tool 
  • Six character archetypes approached holistically, meant for a quick setup ideal for convention play 
  • Low prep
  • Tools for a cinematic approach to creating collaborative fiction

The campaign's closing in on 8x funded (being fair, they only wanted 250 to begin with) and has 15 days left to go.

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