Deep space. It's got just about everything. Including a damaged vessel containing a race of sentient trees, as well as a race of time-accelerated insects that eat the trees. Because... why not? And when that vessel starts heading for a Bronze-Age civilization, it's up to your crew how to best decide the course of action. That's what's happening in A Forest Apart, a new adventure for the Star Trek RPG, available from Modphius.
From the website:
Two intelligent species on the edge of destruction. The Prime Directive. What do you do?
When you encounter an ancient, damaged vessel - a forested geodesic dome – it does not respond to hails and you detect no intelligent life readings. Upon investigation, you discover that the dying trees on the ship are sentient. They are desperately in need of rescue from a sentient species of time-accelerated insectoids that can only survive by eating the sap of the trees.
As you attempt to communicate with the two species, the stakes are raised when the ship changes course for Albali Prime, the home of a Bronze Age civilization. The trees believe Albali Prime is their ancient homeland.
Can you save the two intelligent species and protect the well-being of the Albali, all while preserving the tenets of the Prime Directive?
This standalone 22-page PDF adventure by Marco Rafalà is for the Star Trek Adventures Roleplaying Game and is set during the TOS era. This adventure also contains advice for adaptation for use in campaigns based in other Star Trek eras.