The whole reason to have sailing vessels is so you can travel all across the waves. Movement is their entire purpose. So, of course, they're going to be cruising all over in Armada, Mantic's upcoming naval miniatures game. In this preview, we get a look at just how such movement is done within the game.
From the article:
Ahoy there, land lubbers! We’re sailing back into view with another of our Armada rules blogs. So far we’ve covered how to build your fleet and the types of scenarios you can expect to play in the game. Today, we’re introducing movement!
Just like Kings of War, tactical movement of your units is absolutely key in Armada. In some ways, you can think of your boats as heroes, regiments and hordes in Kings of War. While Kings of War is all about careful placement to get into the flanks, Armada is focused on broadsides and ‘crossing the line’ – which we’ll come to when we talk about shooting.
Anyway, back to today’s topic of movement! There are some important things to consider when it comes to movement, first of which is how fast your ship can go. To help, let’s have a look at the Hammerfist ship card.