League of Infamy is Mantic's upcoming cooperative board game of dastardly villainy. They're continuing their look into the mechanics of the game. This time around, we see what these Disorder cards are all about.
From the article:
Welcome back villains! First up, have you been checking our previous blogs about League of Infamy? If not, shame on you. But look, we’re forgiving folk here, so make sure you read our introductory blog, plus the analysis of a villain card and our quick chat about the role of the Keep Master. Today’s article is a big one because we’re talking Disorder!
As we’ve mentioned before, playing as a group of villains doesn’t always mean you have to play nice. After all, the assembled rapscallions have a history of arson, theft, murder, treason, giving nasty looks to puppies and anything else nasty you can think of. Although they’re working together on behalf of the League, ultimately they’ve all got their own nefarious agendas.
Each Villain is trying to earn ‘infamy’ – basically bragging rights when they’re down the tavern afterwards and want to show off about what a total bad ass they are. What’s more, they’re all trying to gather the most gold or the best equipment. As a result, there’s nothing wrong with being a little selfish when it comes to completing the mission.