Sure, when you're playing an RPG, the focus is just on the PCs, but what about all the other things going on in the kingdoms/realms? How do those work? And what happens if someone does become ruler of the land? That's where a supplement like Kingdoms & Warfare comes in. It's a new guide for 5th Edition that's up on Kickstarter now. Find out about running a kingdom and even fighting wars to expand your territory.
From the campaign:
Kingdoms and Warfare introduces Domain-level play to your game, allowing players to become Regents running a Kingdom, Duchy, or Barony! Or a Church! A Thieves’ Guild! A Bard’s College! Whichever you choose, it’s your Domain. Your domain can take actions, raise armies, conduct espionage, and wage war!
Different kinds of Domains have access to different actions. A Thieves’ Guild is quite good at espionage, not so good at raising armies. So you may need allies! Because you will certainly have enemies!
Characters are still adventurers! But now the stakes are higher. Now the dragon threatens your people! And the dungeon contains the power you need to stop your enemies’ schemes!
While you’re away; your Lieutenant runs your domain (by your command) allowing you to continue adventuring as normal. Or as normal as anything is in this game. :D
The campaign's more than 2x funded with 30 days left to go.