Ignite is a little bit of everything. There's deckbuilding. There's tactical movement on a board. There's terrain. There's 5 different game modes. There's solo and co-op versions. It's a board game. It's a card game. It's a little bit country. It's a little bit rock 'n' roll. As I say, it's got a little bit of everything. It's also up on Kickstarter now.
From the campaign:
Ignite is the first game of its kind, a fast-paced, strategic, battling deckbuilder where asymmetric races battle for supremacy over the land of Oshos. All 1-6 players (up to 8 players with Stretch Goals) (Solo/co-op play only with "A New Enemy" expansion) begin with the same meager equipment and weapons. Then, through shrewd purchasing, tactical movement, opportunistic attacks, and the use of terrain effects, players match wits on the battlefield. Whoever claims the most trophies becomes the dominant race of the land.
Ignite plays in roughly 15-20 minutes per experienced player. Our favorite feedback we've received a few times is "I feel like I played a heavier game than how long it took!"
Please note, this is not a CCG (like Magic: The Gathering) or a TCG (like Pokemon). This is a deckbuilding game (like Dominion or Ascension) where everything you need to play comes in the box.
(For you CCG & TCG players out there, imagine that every player starts with the same starting deck which they customize as they play; essentially "buying" their "booster pack cards" from the table during the game rather than from a store before the game, allowing for quick setup, high strategy, lower budget, and high replayability.)
The game's around 1.5x funded with 20 days still to go.