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Icarus Storytelling Game Up On Kickstarter

Many great civilizations have risen only to fall again. Greece, Rome, Imperial China, the Aztecs, and on and on. In Icarus, a new storytelling game up on Kickstarter, players will work together to create and tell the tale of their own great civilization at the height of its power... and then watch it all come tumbling down right in front of them.

From the campaign:

Icarus is a collaborative storytelling game about how great civilizations fall, written and designed by first-time designer Spenser Starke 

This GM-less macroscopic RPG begins with Icarus: A city-nation of your design. 

At the height of its power, your city of Icarus has decided to erect a massive, ever-growing monument in the center of town to display its sophistication and prestige to the world. 

Those who have played “The Quiet Year” or “Tales of the Arabian Nights” may be familiar with the format of this game; rather than individual stories of adventurers going on dungeon crawling adventures, players will take on the roles of Diplomats, Scientists, Marshalls, Actors, Politicians, and Business Moguls as they describe events taking place over months, and sometimes years, that will help shape the fall of a powerful civilization.

Icarus is played using the rulebook, a deck of 52 cards, some notecards, and a set of dice, all of which we’d love to offer you as a boxed set as a part of this Kickstarter.

The campaign is up and over its funding goal. Let's hope it doesn't fall back again in the next 26 days.