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Games Workshop Previews Squad Building in Kill Team

You know how they fight, but how do you get them together? That's what we get a look at in this preview for the new edition of Kill Team. There's no point totals, so how do you know what you can take?

From the preview:

Unless you’ve been in really deep cover over the last few weeks, you’ll be aware that there’s a new Kill Team coming – and that the rules are all changing in some really exciting ways. So far we’ve seen how your operatives’ stats now work, as well as how you shoot and fight in close combat. Today, however, is a big one: here’s how you actually assemble your kill team.

Points are officially a thing of the past in Kill Team. Balance, on the other hand, most certainly is not. Because while you’re no longer using raw numbers to buy operatives into your list, the designers have effectively baked your operatives’ points values into the way you pick your rosters.*

It’s an elegant system that makes list-building quicker and easier while still giving you loads of ways to customise your kill teams. It’s a bit of a departure from Warhammer roster-building you might be familiar with, so like a veteran Kriegsman with a lifetime supply of trench shovels, let’s dig in a little deeper.

The two teams that you get in Kill Team: Octarius box are complete game-ready forces, and you can build both with a range of specialists. In fact, you can field up to nine distinct specialists and a leader on either team, giving you access to a whole array of very cool loadouts and special actions. Importantly, the two sides are designed to be evenly matched no matter which options you pick.