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Games Workshop Previews New Psycher Rules For Thousand Sons

The Thousand Sons army is getting a big boost this weekend with a new codex and being included in the new Hexfire starter box for 40k. In this preview, we get a look at some of the special rules that surround these masters of magic and psychic energy.

From the article:

Eye of newt, and toe of frog. Wool of bat, and tongue of d- ahem, sorry – the Cabbalistic Rituals of the Thousand Sons are a tiny bit more advanced than that. It’s just one of the powerful new rules that the sons of Magnus will be armed with when their new codex drops alongside the awesome Hexfire battlebox.

The Thousand Sons are getting more thematic and narratively satisfying powers than they’ve ever had before – even before taking into account the codex’s faction-specific Crusade rules. The Thousand Sons have always worked together as a brotherhood of sorcerers, pooling their efforts to unleash powerful forces no individual could possibly control. Now they can do that in battle. Here’s how Cabbalistic Rituals work in the new codex.

At the start of your Psychic phase, you generate a pool of Cabal points depending on the number and type of Psykers in your army.